One Dice Dungeon Delve
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Early Access 3.0.1 Hotfix - Retry Last now shows the cosmetic selection screen. Clicking Retry Last from the death screen now routes through boot and back cosmetic selection with your previous choices pre-selected, so you can confirm or change them before heading back in. - Fixed mouse highlight offset in windowed fullscreen. Cosmetic selection and class selection cards now highlight correctly when the window is maximis… | — | |
| Game update | One Dice Dungeon Delve Early Access 3.0.0 Performance & Stability - Fixed severe freeze on Steam Deck/Proton at game launch and between menu transitions - Significantly improved FPS on Steam Deck, frame time should now be stable at the 30fps target - Fixed audio crash on Steam Deck/Proton that could occur mid-session Bug Fixes - Fixed all Unicode/emoji characters rendering as blank squares on Steam Deck - Fixed loading screen freeze ca… | — | |
| Game update | 2.9.0 Steam Deck Compatibility Update This update is dedicated to making ODDD run well on Steam Deck. If you've been playing on Deck and experiencing crashes, freezes, or poor performance this one's for you. Steam Deck fixes: - Fixed a 20-second freeze on startup caused by font discovery on SteamOS - Fixed game running at 10–15 FPS on Proton 10 now targets a stable 30 FPS on Deck - Fixed rubber-banding and position teleporting when… | — | |
| Game update | 2.8.0 Bow Skeletons! New - New ranged enemy: Bow Skeletons can fire arrows from range instead of always closing to melee, watch your positioning, they'll shoot from behind their allies Fixes - Updated/cleaned up the Minotaur kill-icon shown on the death screen - General art cleanup, removed several outdated/unused monster icon variants from the build (no gameplay impact, just a smaller download) | 23767915 | |
| Game update | 2.7.0 Autosaves! Thank you for playing ODDD during the Early Access phase. To respect players time I am rolling out the Autosave feature that will allow you to leave the game at anytime and return to your runs. Thank you for bearing with the crashes on the Steam Deck specifically, while I am not yet able to guarantee you won't see a crash I wanted to at least respect your time by implementing this autosave func… | — | |
| Game update | 2.6.2 Steam Deck Stability - Fixed crashes caused by music loading in the background. Most Steam Deck players were affected - Reduced audio gaps between music tracks | — | |
| Game update | v2.6.1 fixes fixed a bug where Brawler and Gambler runs were uploaded to all leaderboards as Knight (the fallback class). Both classes were missing from the class index table used at upload time. | — | |
| Game update | Early Access 2.6.0 Patch Notes Boss Cycle Overhaul The Blood Dragon and Gelatinous Dice cycle after the endgame now works correctly. The Blood Dragon acts as the gatekeeper, defeat it to reset the Dice cycle back to green. Skip it and it will keep returning until you do. The five Dice colors (green → blue → violet → orange → red) cycle properly between each Blood Dragon encounter, indefinitely. Bug Fixes - Fixed the Blood Dr… | — | |
| Game update | Early Access 2.5.0 Endgame Boss Cycle & Leaderboard Fix Endless Boss Cycle After defeating the Blood Dragon the dungeon enters a permanent endgame loop. Floors 12, 24, 36, 48, and 60 always spawn the five Gelatinous Dice (green→blue→violet→orange→red) on every run. Defeating the Blood Dragon unlocks a full second cycle of all five colored dice. After completing the cycle the Blood Dragon returns — and each time it does, its projectile damage doubles… | — | |
| Game update | 2.4.3 Fix Gambler's Dice Gambit Gelatinous Dice kills now correctly award Slime Coating, Second Dice, and Infinity Dice achievement tracking — same rewards as any other kill method. | — | |
| Game update | 2.4.2 Fix 6 Figures achievement, score_100000 now triggers on victory runs. Previously it only fired from the death screen, so players who defeated the Blood Dragon never received it. | — | |
| Game update | 2.4.1 hotfix Blood Dragon leaderboard entries now correctly display run data (class, gear, floor, kill counts) instead of showing bare score only. | — | |
| Game update | 2.4.0 changelog 3 new Steam achievements: Blood Dragon Slayer, Infinity Dice, 6 Figures - Blood Dragon Slayer — Defeat the Blood Dragon - Infinity Dice — Defeat all 5 Gelatinous Dice variants in a single run - 6 Figures — Reach 100,000 score in a single run | — | |
| Game update | 2.3.3 changelog Replaced the Silly Hats toggle in Options with a Ghosts toggle (on by default). Ghost visibility now persists between sessions. | — | |
| Game update | What's in 2.3.2 Knight parry/riposte, monster corpse now launches after the lunge animation completes, not before it starts. | — | |
| Game update | Early Access 2.3.1 Gambler Hotfix Fixed the Gambler's Dice Gambit ability freezing the game when monsters were still alive. The pagination arrows on the class selection screen are now proper clickable buttons. | — | |
| Game update | Early Access 2.3.0 Blood Dragon Rebalance The Blood Dragon final boss has been rebalanced. Its health now scales with the floor it's encountered on, making the fight appropriately challenging whether you take it on at floor 72 or push deeper before engaging. Players can no longer be penalized for being well-prepared, if you've earned the power, you can use it (player damage was capped previously). | — | |
| Game update | 2.2.1 Blood Dragon Leaderboard Hotfix Blood Dragon Times were not making it to the new leaderboard. This should fix that for all future runs. | — | |
| Game update | Early Access 2.2.0 Blood Dragon overhaul, The Blood Dragon's wing gust now hurls up to 4 pieces of debris at you, each dealing 6 damage (12 on a critical hit). The fight is tough but winnable. Defensive abilities now protect against the gust — Divine Aegis and Slime Coating correctly activate when the Blood Dragon's debris would be lethal. Blood Dragon kill time now tracked, Your first Blood Dragon kill time appe… | — | |
| Game update | Early Access 2.1.1 What's New Knight Parry Extended The Knight can now parry fireballs from both the Red Dragon and the Blood Dragon when standing adjacent. A well-timed parry reflects the attack back for double damage, get close and hold your ground. Sister Speaks From the Heart The Sister's words after your death are no longer the same every run. She now responds to how far you made it and what killed you — whether you fe… | — | |
| Game update | 2.1.0 Balanced Blood Dragon. Fixed Gelatinous Slime coating/second dice colors. After Defeating the Blood Dragon and returning to the dungeon the Gelatinous Dice appear again every 12 floors. Knight can Parry Red/Blood Dragon fireball when adjacent. Blood Dragon kills via Divine Aegis, Brawler throws, and Pierce Splash now correctly trigger the win state (previously these paths left you in a broken p… | — | |
| Major update | One Dice Dungeon Delve — Early Access 2.0.0 New Playable Classes - Brawler, Starts with nothing but their fists, and doesn't need anything else. Punches send monsters flying into the ones behind them. Can grab and spin an enemy as a weapon. Even kicking a corpse deals damage. - Gambler, A wildcard who bets everything on the dice. Dice Gambit launches all the physics dice on the floor as homing projectiles at nearby enemies. Never boring.… | 22745047 | |
| Game update | 1.4.1 Dragon and Minotaur loot Hotfix Dragons and Minotaur decided to stop dropping loot. This is fixed! | — | |
| Community | One Dice Dungeon Delve, Steam Deck Setup For the best experience on Steam Deck, force Proton 9.0-4 as the compatibility tool: · In your Steam library, right-click One Dice Dungeon Delve → Properties · Go to Compatibility · Check "Force the use of a specific Steam Play compatibility tool" · Select Proton 9.0-4 Display: The game runs at a fixed 1024×768, letterboxing on the sides is expected on Steam Deck's 1280×800 screen. | — | |
| Game update | Here's what's in 1.4.0 Bug fixes - Lair loot duplication, Minotaur/Dragon no longer drop kill rewards (they already grant lair loot); was doubling loot on boss kills - Phantom sprites in UI views, Multiple PlayerAvatar instances (ghosts, leaderboard cards, death screen) were bleeding into each other's draw calls, rendering extra sprites in the bottom-left corner of every non-gameplay view. Fixed via a per-instance _d… | — | |
| Game update | 1.3.8 Update Notes Your run is now saved the moment you die Previously the game waited for you to press a button on the death screen before locking in your run data. If you closed the game while on the death screen (or even during the brief fade before it appeared), your time, gear, and appearance could be lost from the leaderboard even if your score made it through. Now the save happens automatically as soon as… | — | |
| Game update | What's new in 1.3.7 Leaderboard data fixes Player run cards (gear, time, appearance) now repair themselves automatically when you open the leaderboard, using your local save as the source. If your run ever showed missing gear or "0:05" instead of your real time, it will self-correct next time you open the leaderboard, as long as your local runs haven't been wiped. A safeguard prevents empty/wiped local data from e… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.