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One Dice Dungeon DelveNewsHere's what's in 1.4.0
Game update

Here's what's in 1.4.0

One Dice Dungeon Delve · published 8 Apr 2026, 18:26 UTC

All newsPlayers around this dateRead on Steam

Bug fixes
- Lair loot duplication, Minotaur/Dragon no longer drop kill rewards (they already grant lair loot); was doubling loot on boss kills
- Phantom sprites in UI views, Multiple PlayerAvatar instances (ghosts, leaderboard cards, death screen) were bleeding into each other's draw calls, rendering extra sprites in the bottom-left corner of every non-gameplay view. Fixed via a per-instance _draw_at_list for draw_at() vs. global SpriteLists for the batch draw() path

Performance improvements
- PlayerAvatar texture cache, Shared _TEXTURE_CACHE dict eliminates redundant arcade.load_texture calls across multiple instances (10 ghosts no longer load the same 100 textures 10 times each)
- Ghost rendering, 12 draw calls instead of 120+, 12 global SpriteList layers now batch render all player avatars simultaneously
- Floor tile batch rendering, _draw_map in GameView now pre-builds SpriteList objects and issues 2 GL draw calls per frame instead of N individual draw_texture_rect calls
- System polling throttle, steam_manager.update() runs every 4 frames, controller.update() every 2 frames; eliminates micro-hitches and Proton segfaults on Steam Deck

Ghost system
- Removed per-frame alpha/color save-restore loop from ghosts (was expensive and unnecessary)
- Removed ghost tinting (GHOST_TINTS color array removed); ghost transparency is now baked once at avatar creation

Music
- Intro track ("against_evil") plays once on session open, then is permanently dropped from the rotation, it won't loop with the other tracks
- Playlist folder caching added to prevent a filesystem-scan stutter on every on_show_view

More from One Dice Dungeon Delve

Other announcements

All news
Game update24 Aug 20261.0.1 Leaderboard Bug FixFixed a bug of the daily scores overwriting the established global scoresMajor update21 Aug 2026One Dice Dungeon Delve is out of Early Access. 1.0.0 is liveIt's been a long stretch since the last public update, four weeks of work that never went out the door until now, all landing today in 1.0.0. The headline addition: the full Daily Card system, 22 cards, each one reshaping how a Daily Challenge run plays. The Fool cycles your class every floor. The Tower merges the whole dungeon into one connected sprawl. Every run shows what card you drew and w…Game update20 Aug 2026One Dice Dungeon Delve: 1.0.0 Release NotesThis is the Early Access exit release. It has been a long stretch since the last public update, and this is the largest patch the game has ever shipped: four weeks of work that never went out the door until now. Everything below has been sitting in development and is reaching players for the first time in 1.0.0. Highlights - The full Daily Card system is live. All 22 cards are implemented and r…