One Dice Dungeon Delve · published · build 24504465
It's been a long stretch since the last public update, four weeks of work that never went out the door until now, all landing today in 1.0.0.
The headline addition: the full Daily Card system, 22 cards, each one reshaping how a Daily Challenge run plays. The Fool cycles your class every floor. The Tower merges the whole dungeon into one connected sprawl. Every run shows what card you drew and what it's doing to you.
Boss fights also got a real entrance. Walking into a Gelatinous Dice or Blood Dragon lair now triggers a proper cinematic reveal instead of the boss just being there.
On the less flashy but more important side: a leaderboard data-integrity bug is fixed (a worse run could silently overwrite a better run's Steam entry; past affected entries are now repaired or clearly labeled), a rare tutorial softlock is fixed, and the game now writes a local crash report if it ever goes down, so a crash can be diagnosed from a real report instead of a guess.
To mark leaving Early Access, the game is 30% off for the next two weeks.
This game started as a physical prototype played with a single d6 and scrap paper. Early Access has been the process of turning that into something real, and everyone who played, reported a bug, or left feedback along the way is a real part of why this exists. Thank you for sticking with it.