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One Dice Dungeon DelveNewsEarly Access 2.3.0 Blood Dragon Rebalance
Game update

Early Access 2.3.0 Blood Dragon Rebalance

One Dice Dungeon Delve · published 13 Apr 2026, 09:07 UTC

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The Blood Dragon final boss has been rebalanced. Its health now scales with the floor it's encountered on, making the fight appropriately challenging whether you take it on at floor 72 or push deeper before engaging. Players can no longer be penalized for being well-prepared, if you've earned the power, you can use it (player damage was capped previously).

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Game update14 Oct 20261.1.0 Release NotesThe Atmosphere Update. A small update focused on how the dungeon feels to explore, plus one settings fix. Highlights - New dungeon lighting. A torchlight now follows you through the dungeon, and the light changes as you descend. - New Lighting option. Turn it off any time for the classic look. - Fixed a settings bug where changing the volume from the pause menu could turn Ghosts back on. New: L…Game update24 Aug 20261.0.1 Leaderboard Bug FixFixed a bug of the daily scores overwriting the established global scoresMajor update21 Aug 2026One Dice Dungeon Delve is out of Early Access. 1.0.0 is liveIt's been a long stretch since the last public update, four weeks of work that never went out the door until now, all landing today in 1.0.0. The headline addition: the full Daily Card system, 22 cards, each one reshaping how a Daily Challenge run plays. The Fool cycles your class every floor. The Tower merges the whole dungeon into one connected sprawl. Every run shows what card you drew and w…