Knight Parry Extended
The Knight can now parry fireballs from both the Red Dragon and the Blood Dragon when standing adjacent. A well-timed parry reflects the attack back for double damage, get close and hold your ground.
Sister Speaks From the Heart
The Sister's words after your death are no longer the same every run. She now responds to how far you made it and what killed you — whether you fell to a goblin on the second floor or a dragon in the deep. Her dialogue is fully translated across all supported languages.
The Endless Dungeon
Defeat the Blood Dragon and choose to keep descending? The dungeon doesn't end — it cycles. New Gelatinous Dice bosses begin appearing every 12 floors, rotating through all five colors, each more powerful than the last. A true endgame for players who refuse to stop.
Blood Dragon Persistence
If you skip floor 72 or the Blood Dragon doesn't spawn, it will keep appearing every 12 floors until you face it. There's no running from it forever.