One Dice Dungeon Delve · published · build 22745047

New Playable Classes
- Brawler, Starts with nothing but their fists, and doesn't need anything else. Punches send
monsters flying into the ones behind them. Can grab and spin an enemy as a weapon. Even kicking a
corpse deals damage.
- Gambler, A wildcard who bets everything on the dice. Dice Gambit launches all the physics dice on
the floor as homing projectiles at nearby enemies. Never boring.
Story & Endgame
- Defeating the Blood Dragon now triggers a proper story ending, the Sister delivers a heartfelt
victory speech, and you're given the choice to Retire (go to the stats screen) or Continue Delving.
Choosing to keep going earns a uniquely flustered reaction from her.
- The victory screen now shows "VICTORIOUS" in gold instead of the usual death screen.
- The Blood Dragon isn't a one-time encounter, if you survive past floor 72 it will return every 12
floors, as if the dungeon refuses to let you go unchallenged.
New Boss: The Gelatinous Dice(s)
Five colored variants of the Gelatinous Dice now patrol floors 12 through 60, green, blue, violet,
orange, and red, each tougher than the last. Defeating one coats you in slime matching its color,
saving you from one fatal blow. The coating now visually matches the variant that gave it to you,
and killing a second one replaces it.
New Final Boss: The Blood Dragon
Waits for you at floor 72. Immune to crits. Immune to over-leveling. Launches all the corpses and
physics dice on the floor at you every turn. Defeating it triggers the story ending — talk to the
Sister, then choose to retire in glory or keep descending. She has thoughts if you choose the
latter.
Polish & Fixes
- Monster corpses and dice now scatter in different directions when you walk through them
- Broken bows visibly snap and tumble away on a crit
- Monster idle animations bring the dungeon to life
- Physics, visual feedback, floating damage numbers, dust puffs, and hit flash across all combat