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One Dice Dungeon DelveNewsOne Dice Dungeon Delve — Early Access 2.0.0
Major update

One Dice Dungeon Delve — Early Access 2.0.0

One Dice Dungeon Delve · published 11 Apr 2026, 16:55 UTC · build 22745047

All newsPlayers around this dateRead on Steam

New Playable Classes

- Brawler, Starts with nothing but their fists, and doesn't need anything else. Punches send

monsters flying into the ones behind them. Can grab and spin an enemy as a weapon. Even kicking a

corpse deals damage.

- Gambler, A wildcard who bets everything on the dice. Dice Gambit launches all the physics dice on

the floor as homing projectiles at nearby enemies. Never boring.

Story & Endgame

- Defeating the Blood Dragon now triggers a proper story ending, the Sister delivers a heartfelt

victory speech, and you're given the choice to Retire (go to the stats screen) or Continue Delving.

Choosing to keep going earns a uniquely flustered reaction from her.

- The victory screen now shows "VICTORIOUS" in gold instead of the usual death screen.

- The Blood Dragon isn't a one-time encounter, if you survive past floor 72 it will return every 12

floors, as if the dungeon refuses to let you go unchallenged.

New Boss: The Gelatinous Dice(s)

Five colored variants of the Gelatinous Dice now patrol floors 12 through 60, green, blue, violet,

orange, and red, each tougher than the last. Defeating one coats you in slime matching its color,

saving you from one fatal blow. The coating now visually matches the variant that gave it to you,

and killing a second one replaces it.

New Final Boss: The Blood Dragon

Waits for you at floor 72. Immune to crits. Immune to over-leveling. Launches all the corpses and

physics dice on the floor at you every turn. Defeating it triggers the story ending — talk to the

Sister, then choose to retire in glory or keep descending. She has thoughts if you choose the

latter.

Polish & Fixes

- Monster corpses and dice now scatter in different directions when you walk through them

- Broken bows visibly snap and tumble away on a crit

- Monster idle animations bring the dungeon to life

- Physics, visual feedback, floating damage numbers, dust puffs, and hit flash across all combat

More from One Dice Dungeon Delve

Other announcements

All news
Game update24 Aug 20261.0.1 Leaderboard Bug FixFixed a bug of the daily scores overwriting the established global scoresMajor update21 Aug 2026One Dice Dungeon Delve is out of Early Access. 1.0.0 is liveIt's been a long stretch since the last public update, four weeks of work that never went out the door until now, all landing today in 1.0.0. The headline addition: the full Daily Card system, 22 cards, each one reshaping how a Daily Challenge run plays. The Fool cycles your class every floor. The Tower merges the whole dungeon into one connected sprawl. Every run shows what card you drew and w…Game update20 Aug 2026One Dice Dungeon Delve: 1.0.0 Release NotesThis is the Early Access exit release. It has been a long stretch since the last public update, and this is the largest patch the game has ever shipped: four weeks of work that never went out the door until now. Everything below has been sitting in development and is reaching players for the first time in 1.0.0. Highlights - The full Daily Card system is live. All 22 cards are implemented and r…