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One Dice Dungeon DelveNewsWhat's new in 1.3.7
Game update

What's new in 1.3.7

One Dice Dungeon Delve · published 2 Apr 2026, 19:13 UTC

All newsPlayers around this dateRead on Steam

Leaderboard data fixes
Player run cards (gear, time, appearance) now repair themselves automatically when you open the leaderboard, using your local save as the source. If your run ever showed missing gear or "0:05" instead of your real time, it will self-correct next time you open the leaderboard, as long as your local runs haven't been wiped.
A safeguard prevents empty/wiped local data from ever being pushed to the server, the repair only fires if your local save actually has real gear or a real run time recorded.
Fixed a race condition where two sidecars could be uploaded simultaneously for the same run, with the worse one winning and overwriting your correct data permanently.
Fixed a bug where downloaded leaderboard data from Steam could overwrite already-correct run data on your screen.

Duplicate crown notification fixed
Fixed a bug where the daily crown achievement notification ("you placed in the top 10!") would keep re-appearing every session even after you'd already seen it. It was caused by two separate issues: stale Steam stat values rolling the "last seen" counter backwards, and the notification surviving in Steam Cloud even after it was dismissed.

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Game update24 Aug 20261.0.1 Leaderboard Bug FixFixed a bug of the daily scores overwriting the established global scoresMajor update21 Aug 2026One Dice Dungeon Delve is out of Early Access. 1.0.0 is liveIt's been a long stretch since the last public update, four weeks of work that never went out the door until now, all landing today in 1.0.0. The headline addition: the full Daily Card system, 22 cards, each one reshaping how a Daily Challenge run plays. The Fool cycles your class every floor. The Tower merges the whole dungeon into one connected sprawl. Every run shows what card you drew and w…Game update20 Aug 2026One Dice Dungeon Delve: 1.0.0 Release NotesThis is the Early Access exit release. It has been a long stretch since the last public update, and this is the largest patch the game has ever shipped: four weeks of work that never went out the door until now. Everything below has been sitting in development and is reaching players for the first time in 1.0.0. Highlights - The full Daily Card system is live. All 22 cards are implemented and r…