Restitutor Demo
Playing now
5−2 vs. yesterday
42%of peak
All-time peak
127 Sep 2026
Playing now
5−2 vs. yesterday
All-time peak
127 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 0.18: Britannia, Divorce and Steam Workshop Hi, I am pleased to present Patch 0.18. This patch introduces a new playable province, divorce mechanic, and brings Steam Workshop mod support. Restitutor will launch in Early Access on September 8, 2026 , priced at $5.99 / €5.99 / CN¥26.00. A 20% launch discount will be available for the first two weeks. It will also join the "Presented By Fish Pond Collection," where owners of my other games… | 24977703 | |
| In-game event | Patch 0.17: Map Expansion + macOS Support Hi, I am pleased to present Patch 0.17. As early access approaches, I am keeping patches smaller and more frequent to avoid releasing one giant patch before launch and potentially breaking everything. I have also updated our roadmap. Terrain Expansions I have added terrain information to all tiles. Previously, it was only available for Roman Empire tiles. This does not affect gameplay at the mo… | 24948108 | |
| In-game event | Patch 0.16: Relocate Capital + New Missions/Events Hi, I am pleased to present Patch 0.16. As we are approaching early access, I am keeping the patch smaller and more frequent to avoid dropping a giant patch before release and break everything. Capital Relocation A new Relocate Capital action lets you move the provincial capital to another core tile of your province: · Relocation requires the target tile to be your core and at peace, costs 1 Ca… | 24891636 | |
| In-game event | Patch 0.15: New Missions, Achievements, Legacy Upgrades & Senate Decrees Hi, I am pleased to present Patch 0.15. This patch expands the endgame with three grand missions - restoring the Western Roman Empire and dominating the western and eastern Mediterranean - each accompanied by new achievements. It also introduces two new Senate Decrees, new Legacy upgrades for tolerated cultures and religions, NPC improvements, gameplay balancing, and bug fixes. Restitutor will… | 24870874 | |
| In-game event | Patch 0.14: Mauretania and Africa Hi, I am pleased to present Patch 0.14 - the last content patch before Early Access release. This patch adds two new playable provinces: Mauretania and Africa, each with its own historical narrative, missions, and Provincial Spirits, with campaigns built around the Strait of Gibraltar, the wealth of Carthage, the African grain trade, and the struggle for control of the western Mediterranean. I… | 24762821 | |
| In-game event | Early Access Launch on Sep. 8 (+Patch 0.13) Hi, Before the patch notes, I have some exciting news to share: Restitutor will launch in Early Access on September 8, 2026, priced at $5.99 / €5.99 / CN¥26.00 . A 20% launch discount will be available for the first two weeks. It will also join the "Presented By Fish Pond Collection," where owners of my other games can receive an additional 20% discount. Restitutor has now been in development f… | 24674825 | |
| Game update | Patch 0.12: 4 New Provinces, Heresies, Tolerance, and Ecumenical Councils I am pleased to present Patch 0.12, expanding Restitutor into Germania and Hispania while bringing the religious disputes of Late Antiquity into the game. Germania, Tarraconensis, Lusitania, and Baetica are now playable, each with unique Provincial Spirits and dedicated events. Christian provinces must now contend with heresies, doctrinal conflict, and seven Ecumenical Councils stretching from… | 24601138 | |
| In-game event | Patch 0.11 and Roadmap to Early Access I am pleased to present Patch 0.11, arriving on schedule as our roadmap to Early Access. This update introduces historical narratives from 400 A.D. to 476 A.D., a new Barbarian Raid mechanic, and unique provincial flavor content for Aquitania, Belgica, and Narbonensis, including new spirits, missions, and events. All three provinces are now playable on demo build! Historical Narratives & Barbar… | 24375881 | |
| In-game event | Patch 0.10: Map, UI, Social Class and Provincial Spirits Map Rework - Map now supports different overlay modes: Terrain (default), Tile Output, Tile Upgrades, Tile Defense, Tile Maintenance. - Map rendering code has been refactored to improve performance UI Revamp - UI layout has been adjusted: now panels are on the left, which are closer to most actions on the top panel. - Various UI elements have been polished. Social Class Rework The old social cl… | 24035171 | |
| In-game event | Patch 0.9 And Plans After Steam Next Fest Greetings Restitutors, I am happy to announce that Patch 0.9 is now available for both the playtest and demo build - players trying out the demo during Steam Next Fest will receive this update as well. Patch 0.9 is compatible with progress from 0.8, so a hard reset is not required. However, this patch introduces quite a few new mechanics, so your current run may be affected - I recommend doing… | 23820694 | |
| Major update | Free Demo Now Available (and Patch 0.8) Hello, After a full year of development and six months of playtesting, I'm excited to announce that the public demo of Restitutor: Empire Restored is now available to everyone. You can jump in and try it right now! Restitutor is an incremental grand strategy game. If you're familiar with the genre, you should feel right at home - and the incremental rebirth system ensures each new run grows str… | 23700528 | |
| In-game event | Patch 0.7: Bring the World Alive and Flavorful Hello, I am happy to present Patch 0.7 - hopefully this update is the last playtest patch before the public demo. It expands the historical setting, adds regional flavor, and greatly deepens the content for Lugdunensis across 192–400 A.D. The playable timeline remains 192–400 A.D. Additional content will arrive in future updates. You may continue playing past 400 A.D., but scripted historical c… | 23275359 | |
| In-game event | Patch 0.6: Economy Overhaul Economy Overhaul In this version, the economy has been rebuilt from the ground up. Two new mechanisms are introduced: production and trade. Production Each tile has a tile output (grain, wood, iron ore and livestock), determined when generating the map. Upgrading tile production will increase the tile output. Part of the goods are paid in goods tax (10%-50% tax rate, adjustable) and the remaini… | 23275359 | |
| Game update | Patch 0.5: Revamp, Revamp, Revamp Hi, I am happy to announce that Patch 0.5 is now available! It took a bit longer than planned as I was sick - now that I have mostly recovered, I am slowly catching up. Guarantee Defense and Deter Aggression · The Protection treaty has been removed and replaced with Guaranteeing Defense and Deterring Aggression. These new agreements do not use diplomats. · Guaranteeing Defense requires us to jo… | — | |
| In-game event | Patch 0.4: A Whole New War In Patch 0.4, I've given NPCs the capability to declare war - on players and on each other. This actually completely revamps how warfare works. In previous patches, NPC provinces are passive - they do not declare wars at all. And the warfare is player-centric and only works for the attacker. In this patch, we need a new warfare system that treat the player and NPCs equally and works for differe… | 22847066 | |
| In-game event | Patch 0.3: Great Power Actions, Senate & Consul Great Power Actions The 5 most prestigious provinces in the past year are considered "great power" and a series of "great power actions" become available. · Demand a Tile · Demand a Tribute · Demand Election Backing · Denounce For example, when demanding a tile as a great power, the chance of them accepting the demand is based on prestige and the tile's upgrades. A dice roll determines if the p… | 22685072 | |
| In-game event | Patch 0.2: Social Classes, Family Tree, Army Unit/General and Open Playtest! Social Classes A new social class simulation has been added in this patch, which is inspired by EU4's estate (but not quite the same). A province's residents are divided into senate, equites, and plebs classes. For each class, you can grant them privileges, which gives powerful bonuses but also increases their influence. A social class with higher influence will have lower loyalty equilibrium,… | 22381202 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.