Gravity Assist: Initiative
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | I am still here! Hey everyone! Just wanted to check in and let you know that I haven't forgotten about Gravity Assist: Initiative . Development is still active, but I've been very busy lately, so progress has been slower than I'd like. At the same time, I'm working on some pretty major changes behind the scenes, and they're taking longer because I want to get them right instead of rushing them. I wanted you to… | — | |
| In-game event | Update 22 Change Log New - Blackout Game mode New game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty. - Perk Scaling Added perk scaling when upgrading. some perks will count all upgrades in that module, and others will only scale with upgrades after you get the perk. - System Generator rework Reworked the system generator, s… | 23537589 | |
| In-game event | Update 21 JIP Changelog New - New Mission "High Value Convoy" To access this mission, successfully complete a dig in 3 separate hard archeology missions to receive an intel package. - Join in progress Finally implemented "Join in Progress". Simply make sure to start any risky mission as a multiplayer mission, make sure "friends join allowed" is toggled, and if you run into a risky situation, call on some fri… | 23298141 | |
| In-game event | Large Update 20 Changelog New - Save wipe due to major balancing changes Regrettably, we had to do a save reset due to major changes to progression, balancing, and boss systems and saves. This is not a regular thing by any means, and I will do my best to commit to something like this only when absolutely necessary and only while in early access. - Guides/Popups Added guide popups to help players figure out the… | 23227505 | |
| In-game event | Update 19 Changelog New - Bosses added You can now encounter bosses. more likely in hard and less likely in easy missions. Bosses are persistent, if he survives your first encounter, he will be saved and will hunt you (show up sometimes in missions. Bosses have a squad/network name and all enemy ai will use that network name if you have a chance to run into him. Bosses become stronger every time they sur… | 23023191 | |
| In-game event | Large Update Changelog New - Ship selection panel instead of dropdowns opens a panel showing tile rows of ships with stats and an image of the exact ship - Improved zoom smoothness in game smooth out and improve the mouse-wheel zoom - Improved movement and pathfinding attempting to move too close to planet now doesn't cancel move, but snaps to nearest legal move instead of the red ghost ship display and can… | 22749012 | |
| Community | Early access release date Releasing in early access April 8! Also expect a large update about the time of release! | — | |
| In-game event | Large update Changelog New Large changes - Ai command feature You can now give orders to ai teammates (host authoritative = host only can give commands) NOTE: these are bias commands, not forced, except for extract. Move = ai will move into that approx. location. Attack = choose a target you want the ai to attack. Extract = ai will charge and jump away Defend = ai will defend position with dnodes Collect =… | 22644917 | |
| Community | Upcoming Update Upcoming · command ai allies · new mission - recover lost ships · bug fixes · ui upgrades · in game roster · and more! Should be within couple days. | — | |
| Game update | Small Update Changelog New - Mission Lobby header update - Mission lobby mission details Bug fixes - disconnect-reconnect issues - sandbox ui text white on white background - ai force jump on all human players left in missions - settings panel sizes - cruiser does a dance after move - ai dnode offense rework - ai behavior tweaks | — | |
| In-game event | AI and Core Update Changelog New - Complete overhaul of ai solver and decision maker. - Rework of explosion effects (still not final by far). - added dnode have spark effects. - tuned and upgraded jump drive fx. - increased hard mission difficulty and removed spawn of frigates on hard. - added logs fade and only relevant info stays and updates. - tuned up size of all stellar objects and slightly tuned down the gr… | 22473945 | |
| In-game event | Update New - Tooltip for moving, when choosing destination it will show energy cost. - Toggle for auto focus on turn start in settings. - added ai ally ships in missions, now consume actual hulls and also obey perma-death rules - When all players extract in missions, ally ai will auto force extract as well. - in tutorial added a note/hint how to move camera - added a nametag and highlighter for astero… | 22441929 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.