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Gravity Assist: Initiative›Events›Update 22
In-game event

Update 22

Gravity Assist: Initiative · published 3 months ago · build 23537589

All eventsPlayers around this dateRead on Steam

Change Log

New

- Blackout Game mode

New game mode, low intel. discover systems, and manage what you see and keep enemies from seeing you! Play it on any mission/difficulty.

- Perk Scaling

Added perk scaling when upgrading. some perks will count all upgrades in that module, and others will only scale with upgrades after you get the perk.

- System Generator rework

Reworked the system generator, stars, scaling, lighting, and more!

- Boss Grades

Bosses are now graded based on stats, upgrades, encounters, etc. Make sure to keep track of the really bad ones!

- Remove ship feature

Added the option to delete your built/upgraded ship and get a % of spent tech back.

- Sub-selections

Added buttons for selecting type of movement, type of canon ammo, and type of nodes to use when applicable. (when you get a perk for a special node (like missiles), you can choose what you want to fire and still use regular d-nodes).

- Missiles

Large ship classes now have missiles as a default, and when you get the perk for it, it buffs them even more. Also reworked pathfinding for missiles, nodes, etc.

- New premium Perks

Added a variety of premium perks!

- Armor and resistances

All weapon types now carry damage type, added armor rating that scales with class of ship and hull upgrades, made shields account for resistances, and made ricochet and penetration be directly related to the armor rating of a ship.

- Max enemy Count

Added a feature where enemies don't endlessly spawn. but after a bunch are in system, the light class ships will escape and heavier class ships will jump in.

- Upgrades UI rework

Remade the UI and menu flow for upgrades and perks.

Bug Fixes

- Ai behavior and logic

- Ricochet and penetration rework

- Jump drive nerf, now being charged holds an energy cell in reserve unless you get a mitigating perk.

- UI rework, especially upgrades and perk sections.

- Beef up network communications

More from Gravity Assist: Initiative

Other announcements

All events
In-game event22 Aug 2026Update 24 BIGravity Assist Initiative Change Log New - Changed Boss progression/creation Did a rebalance and rework of how bosses progress, difficulty of new bosses, Boss tiers/grades, and how they are created. Bosses now are graded up to SS tier then they upgrade to next up hull class, but get bumped down in tier like this - frigate starts at tier D and at SS gets upgraded to cruiser tier C. Cruiser tier…In-game event16 Aug 2026Update 24 AI coresGravity Assist Initiative Change Log New - Sounds removal and rework I am still working on sounds and some of the placeholder sounds I really did not like, so I disabled them for now, and others I returned to previous classic sounds. I will work on sounds myself at some point if I do not find someone to help with that, but it is not a priority of mine at the moment. - Boos encounter rework Redi…In-game event4 Aug 2026Large Update 23 ModulesChange Log Large update 23, Modules New - Visuals/Sounds upgrade Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more. - Background upgrades Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with r…