
Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more.
Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with reworked systems for generating mood colors, background star population, effects etc.
Updated menu UI across the board.
Implemented a whole new system of modules, refitting your ship, module damage and more!
To access these features, go into your "Fleet/Profile" panel in main menu, and follow the guides to learn all about it! Note, whenever you do not have a valid "flyable" ship available, you will be provided with a "Loaner" ship with default and basic stats. It doesn't cost anything and wont effect anything if you lose it, so it is perfect for practice.
Press "Z" for weapon and "X" for sub-type.
Players can now use r-click - hold to access a list of static markers to place on the map. r-click on marker to remove.
PD are now missiles, with limited racks launched at once. You can now overwhelm via larger amount of missiles/nodes launched.
Removed the angle dial from the controls panel, and implemented a mouse on point, and L-click-Hold-Drag for aim, as well as visual/presentation rework.
You now have the ability to degrade higher grade tech down at the rate of 1>2. check your inventory.
This is especially handy for if you destroyed a higher tier target but still need some lower tier equipment or hull.
Beware though, you cannot reverse it.
A large variety of performance optimizations mainly focused at AI and network.
Icons are now used to greatly reduce amount of text used in stats, data, etc throughout the game.
This includes icons for things like "energy", "ammo", etc. there is still more work to be done here, but for starters we used placeholder icons.
Did some serious rework and optimization of the UI and presentation throughout the game.
Updated hints shown in main menu to reflect current state of the game features and mechanics.
- fog of war overlay glitches/removed
- framerate drop on multiplayer join in progress
- framerate drop on dnode/missile shotpreviewlines
- dozens of bugs fixed related to the new features!