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Gravity Assist: Initiative›Events›Update 24 AI cores
In-game event

Update 24 AI cores

Gravity Assist: Initiative · published 25 days ago · build 24764468

All eventsPlayers around this dateRead on Steam

Gravity Assist Initiative

Change Log

New

- Sounds removal and rework

I am still working on sounds and some of the placeholder sounds I really did not like, so I disabled them for now, and others I returned to previous classic sounds.

I will work on sounds myself at some point if I do not find someone to help with that, but it is not a priority of mine at the moment.

- Boos encounter rework

Redid boss encounters from random with chances based on difficulty to - zoned, higher difficulty missions are more likely to encounter bosses due to further in enemy territory.

Boss chance of encounter are now displayed in mission objective text blocks and can get effected by your actions in the missions. There are also now scout enemies that if not destroy further increase likelihood of boss arriving.

- Ai commands rework

Reworked ai commands logic and behavior so that hopefully we now have ai that actually feel command able when you take them along on your missions!

- AI ally cores

You can now construct AI cores to install on your owned hulls and it will move that hull to a different selection when in lobby.

The AI cores now also level up based on completed missions and witnessed enemy kills.

We may make it to where you cannot simply construct new cores, but instead need to save/recover/find them.

Bug Fixes

- Fixed menu panel text bugs

- Fixed in match ui panel size issues and scaling mismatch

- Added "jumpdrive" label to the jumpdrive button

- Ui in match too small

- Some text missing in match ui

- Doesn't display shot mass in ship information panel

- Logs do not open

- Updated tutorial to match new features

- Fixed, optimized, and standardized ui/panels, text etc throughout game presentation.

- Tooltip stuck and persists across panels

- Added ship tonnage to ship loadout stats in loadout panel

More from Gravity Assist: Initiative

Other announcements

All events
In-game event22 Aug 2026Update 24 BIGravity Assist Initiative Change Log New - Changed Boss progression/creation Did a rebalance and rework of how bosses progress, difficulty of new bosses, Boss tiers/grades, and how they are created. Bosses now are graded up to SS tier then they upgrade to next up hull class, but get bumped down in tier like this - frigate starts at tier D and at SS gets upgraded to cruiser tier C. Cruiser tier…In-game event4 Aug 2026Large Update 23 ModulesChange Log Large update 23, Modules New - Visuals/Sounds upgrade Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more. - Background upgrades Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with r…Community3 Jul 2026I am still here!Hey everyone! Just wanted to check in and let you know that I haven't forgotten about Gravity Assist: Initiative . Development is still active, but I've been very busy lately, so progress has been slower than I'd like. At the same time, I'm working on some pretty major changes behind the scenes, and they're taking longer because I want to get them right instead of rushing them. I wanted you to…