
I am still working on sounds and some of the placeholder sounds I really did not like, so I disabled them for now, and others I returned to previous classic sounds.
I will work on sounds myself at some point if I do not find someone to help with that, but it is not a priority of mine at the moment.
Redid boss encounters from random with chances based on difficulty to - zoned, higher difficulty missions are more likely to encounter bosses due to further in enemy territory.
Boss chance of encounter are now displayed in mission objective text blocks and can get effected by your actions in the missions. There are also now scout enemies that if not destroy further increase likelihood of boss arriving.
Reworked ai commands logic and behavior so that hopefully we now have ai that actually feel command able when you take them along on your missions!
You can now construct AI cores to install on your owned hulls and it will move that hull to a different selection when in lobby.
The AI cores now also level up based on completed missions and witnessed enemy kills.
We may make it to where you cannot simply construct new cores, but instead need to save/recover/find them.
- Fixed menu panel text bugs
- Fixed in match ui panel size issues and scaling mismatch
- Added "jumpdrive" label to the jumpdrive button
- Ui in match too small
- Some text missing in match ui
- Doesn't display shot mass in ship information panel
- Logs do not open
- Updated tutorial to match new features
- Fixed, optimized, and standardized ui/panels, text etc throughout game presentation.
- Tooltip stuck and persists across panels
- Added ship tonnage to ship loadout stats in loadout panel