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Gravity Assist: Initiative›Events›Large Update 20
In-game event

Large Update 20

Gravity Assist: Initiative · published 4 months ago · build 23227505

All eventsPlayers around this dateRead on Steam

Changelog

New

- Save wipe due to major balancing changes

Regrettably, we had to do a save reset due to major changes to progression, balancing, and boss systems and saves.

This is not a regular thing by any means, and I will do my best to commit to something like this only when absolutely necessary and only while in early access.

- Guides/Popups

Added guide popups to help players figure out the game. made 3 separate close functions - 1. ok-closes for now but will show again on next gate. 2. hide this-closes this prompt permanently. 3. hide all-disables all guides.

NOTE- you can reenable again in settings.

NOTE - gameplay and menu disable are separate.

- Ping function

Added a ping function to multiplayer. press "P" to ping your current cursor location to all players in your match.

- Updated "DIG" animation

Made a new animation for "digging" in archeology mission.

- Dropships

Added a new (In development) feature, dropships. Only used in Archeology missions for now. dropships are used for digging and bringing things up to your ship. they are mostly an animation that isn't tied to real events, but they ARE a real stat that influences your reward count for digs completed.

- New Mission "Battlefield Salvage"

Created ne mission. Investigate wreckage zones, recover salvage, and extract. More to it, so go try it out!

- Perk system

For upgrading ships, now after the 10th upgrade, players get to choose 1 of 3 perks for a permanent boost to their ship in each upgrade category.

- Point Defense

Ships can have a PD with limited ammo and range. currently used for destroying deployed and undeployed Dnodes.

will be upgraded along with the weapon upgrade for the range and with the hull upgrade for the ammo.

- Dnode explosion falloff

Dnode explosions now have a damage falloff. Inside the center 20% of the radius deals 100% damage, and at the outer edge deals 25%.

Bug fixes

- Ship balancing.

- Reward balancing.

- Save wipe reset.

- Point blank shots didn't register and ghosted.

- Archeology mission now has class based rewards.

- Minicam logs and cargo hold overlap.

- Ai optimization and dnode logic.

More from Gravity Assist: Initiative

Other announcements

All events
In-game event22 Aug 2026Update 24 BIGravity Assist Initiative Change Log New - Changed Boss progression/creation Did a rebalance and rework of how bosses progress, difficulty of new bosses, Boss tiers/grades, and how they are created. Bosses now are graded up to SS tier then they upgrade to next up hull class, but get bumped down in tier like this - frigate starts at tier D and at SS gets upgraded to cruiser tier C. Cruiser tier…In-game event16 Aug 2026Update 24 AI coresGravity Assist Initiative Change Log New - Sounds removal and rework I am still working on sounds and some of the placeholder sounds I really did not like, so I disabled them for now, and others I returned to previous classic sounds. I will work on sounds myself at some point if I do not find someone to help with that, but it is not a priority of mine at the moment. - Boos encounter rework Redi…In-game event4 Aug 2026Large Update 23 ModulesChange Log Large update 23, Modules New - Visuals/Sounds upgrade Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more. - Background upgrades Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with r…