
- Complete overhaul of ai solver and decision maker.
- Rework of explosion effects (still not final by far).
- added dnode have spark effects.
- tuned and upgraded jump drive fx.
- increased hard mission difficulty and removed spawn of frigates on hard.
- added logs fade and only relevant info stays and updates.
- tuned up size of all stellar objects and slightly tuned down the gravity per unit.
- some ship balancing tweaks.
- added harder no-loiter waves.
- added collection of cores, enemy will give tech, ally will salvage even if failed mission or enemies present.
- added cargo-hold teamwide. so all items collected are shared (copies applied to all players).
- fixed - dnodes trigger dnodes but don't die.
- fixed - A whole bunch of ai logic issues.
- more tweaking and fixing logs in missions and tutorial.
- fixed - battleship chevron smaller then other chevrons.
- fixed - cannot join if just left a multiplayer game.
- other small fixes.