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Gravity Assist: Initiative›Events›Large update
In-game event

Large update

Gravity Assist: Initiative · published 5 months ago · build 22644917

All eventsPlayers around this dateRead on Steam

Changelog

New

Large changes

- Ai command feature

You can now give orders to ai teammates (host authoritative = host only can give commands)

NOTE: these are bias commands, not forced, except for extract.

Move = ai will move into that approx. location.

Attack = choose a target you want the ai to attack.

Extract = ai will charge and jump away

Defend = ai will defend position with dnodes

Collect = ai will collect cores, ally and enemies.

- Added Rosters in game

A list showing each seat player, their state, etc. this is also used for giving them orders.

- new mission = Ghost Signal (MIA ship recovery)

If you disconnected or left a game early, your ship is placed in "MIA". this will help you recover it.

Once you recover a hull, you cannot recover it again, so don't lose it again!

- Explosion effects rework

reworked the explosion effects using new assets and particle system.

Small changes

- explosions now give of sparks like impacts did

- serious ai optimizations, improvements and rework

- added ui difficulty display in multiplayer lobby

- added hint text in main menu

Bug fixes

- more disconnect-reconnect issues

- settings panel sizes

- ai did not jump out with/after players

- settings panel sizes

- sandbox lobby team text was white on white

- ai behavior bugs

- ui glitches

- some cpu usage optimizations

- cleaned up in game logs (mainly for dev)

- ai stagger issues

- wreckages being diff names, now always silent core to show it is collectable (unless player)

- fixed debris drifts too far

- ai action jitter allowing re-acting again and again in one turn

- turned "focus on turn start" - to "off" by default

- background mismatch between client/s and host

- angle dial arm, improve click radius

More from Gravity Assist: Initiative

Other announcements

All events
In-game event22 Aug 2026Update 24 BIGravity Assist Initiative Change Log New - Changed Boss progression/creation Did a rebalance and rework of how bosses progress, difficulty of new bosses, Boss tiers/grades, and how they are created. Bosses now are graded up to SS tier then they upgrade to next up hull class, but get bumped down in tier like this - frigate starts at tier D and at SS gets upgraded to cruiser tier C. Cruiser tier…In-game event16 Aug 2026Update 24 AI coresGravity Assist Initiative Change Log New - Sounds removal and rework I am still working on sounds and some of the placeholder sounds I really did not like, so I disabled them for now, and others I returned to previous classic sounds. I will work on sounds myself at some point if I do not find someone to help with that, but it is not a priority of mine at the moment. - Boos encounter rework Redi…In-game event4 Aug 2026Large Update 23 ModulesChange Log Large update 23, Modules New - Visuals/Sounds upgrade Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more. - Background upgrades Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with r…