
You can now give orders to ai teammates (host authoritative = host only can give commands)
NOTE: these are bias commands, not forced, except for extract.
Move = ai will move into that approx. location.
Attack = choose a target you want the ai to attack.
Extract = ai will charge and jump away
Defend = ai will defend position with dnodes
Collect = ai will collect cores, ally and enemies.
A list showing each seat player, their state, etc. this is also used for giving them orders.
If you disconnected or left a game early, your ship is placed in "MIA". this will help you recover it.
Once you recover a hull, you cannot recover it again, so don't lose it again!
reworked the explosion effects using new assets and particle system.
- explosions now give of sparks like impacts did
- serious ai optimizations, improvements and rework
- added ui difficulty display in multiplayer lobby
- added hint text in main menu
- more disconnect-reconnect issues
- settings panel sizes
- ai did not jump out with/after players
- settings panel sizes
- sandbox lobby team text was white on white
- ai behavior bugs
- ui glitches
- some cpu usage optimizations
- cleaned up in game logs (mainly for dev)
- ai stagger issues
- wreckages being diff names, now always silent core to show it is collectable (unless player)
- fixed debris drifts too far
- ai action jitter allowing re-acting again and again in one turn
- turned "focus on turn start" - to "off" by default
- background mismatch between client/s and host
- angle dial arm, improve click radius