
- Tooltip for moving, when choosing destination it will show energy cost.
- Toggle for auto focus on turn start in settings.
- added ai ally ships in missions, now consume actual hulls and also obey perma-death rules
- When all players extract in missions, ally ai will auto force extract as well.
- in tutorial added a note/hint how to move camera
- added a nametag and highlighter for asteroid in tutorial for easier visibility.
- controls now pulse to show what is where in tutorial when objective reaches that milestone
- fixed - Won't let client join after a previous multiplayer game
- fixed - Ai skips turn and doesn't act sometimes, either team
- fixed - Gameoverpanel word spacing/overlapping/etc
- fixed - If host sets ship hulls for ai allies in missions, it uses client hulls as well.
- fixed - In multiplayer, clients cannot see dead ship ui
- fixed - some ai would fire extra shots above what its ship energy permits
- fixed - if entire team dies but mission success, ships would not count as dead, and instead would count as recovered anyway.
- fixed - reworked mission launch and maintenance host
- fixed - Tutorial lore logs and instructions moved to a dedicated log window and off the center to the right.
- fixed - in tutorial added a note/hint how to move camera
- fixed - in tutorial, logs unclear on what the objective and instructions are
- fixed - in missions gameoverpanel if client leaves before host, it triggers "reconnecting" state and prevents host from quitting.