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Gravity Assist: Initiative›Events›Update
In-game event

Update

Gravity Assist: Initiative · published 6 months ago · build 22441929

All eventsPlayers around this dateRead on Steam

New

- Tooltip for moving, when choosing destination it will show energy cost.

- Toggle for auto focus on turn start in settings.

- added ai ally ships in missions, now consume actual hulls and also obey perma-death rules

- When all players extract in missions, ally ai will auto force extract as well.

- in tutorial added a note/hint how to move camera

- added a nametag and highlighter for asteroid in tutorial for easier visibility.

- controls now pulse to show what is where in tutorial when objective reaches that milestone

Bug fixes

- fixed - Won't let client join after a previous multiplayer game

- fixed - Ai skips turn and doesn't act sometimes, either team

- fixed - Gameoverpanel word spacing/overlapping/etc

- fixed - If host sets ship hulls for ai allies in missions, it uses client hulls as well.

- fixed - In multiplayer, clients cannot see dead ship ui

- fixed - some ai would fire extra shots above what its ship energy permits

- fixed - if entire team dies but mission success, ships would not count as dead, and instead would count as recovered anyway.

- fixed - reworked mission launch and maintenance host

- fixed - Tutorial lore logs and instructions moved to a dedicated log window and off the center to the right.

- fixed - in tutorial added a note/hint how to move camera

- fixed - in tutorial, logs unclear on what the objective and instructions are

- fixed - in missions gameoverpanel if client leaves before host, it triggers "reconnecting" state and prevents host from quitting.

More from Gravity Assist: Initiative

Other announcements

All events
In-game event22 Aug 2026Update 24 BIGravity Assist Initiative Change Log New - Changed Boss progression/creation Did a rebalance and rework of how bosses progress, difficulty of new bosses, Boss tiers/grades, and how they are created. Bosses now are graded up to SS tier then they upgrade to next up hull class, but get bumped down in tier like this - frigate starts at tier D and at SS gets upgraded to cruiser tier C. Cruiser tier…In-game event16 Aug 2026Update 24 AI coresGravity Assist Initiative Change Log New - Sounds removal and rework I am still working on sounds and some of the placeholder sounds I really did not like, so I disabled them for now, and others I returned to previous classic sounds. I will work on sounds myself at some point if I do not find someone to help with that, but it is not a priority of mine at the moment. - Boos encounter rework Redi…In-game event4 Aug 2026Large Update 23 ModulesChange Log Large update 23, Modules New - Visuals/Sounds upgrade Upgraded animations for engine, missiles, nodes, jumping, canon firing, to name some of the visual changes, and added a variety of sounds to include - Jump drive charged, ricochet, and more. - Background upgrades Upgraded backgrounds in main menu and gameplay. In gameplay, added a procedural generator for designs and styles with r…