SnekromancY
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
9Aug 2026
Playing now
0−1 vs. yesterday
All-time peak
9Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.0.2 - Went the distance, now I'm not gonna stop It's been a week since launch and I couldn't be happier with the response from everyone who's been enjoying the game! We're at 93% positive reviews on steam, and it warms my heart to know that so many are enjoying my little game. Especially useful has been the great feedback everyone is putting into the discussion boards and reviews. It's helped me track down not just bugs and balance issues, b… | 24572008 | |
| Esports | Launch Stream Watch the developer play SnekromancY! | — | |
| Major update | v1.0.1 - It's been a long road This is what SnekromancY looked like in its first public build, for Godot Wild Jam #87, after a week of development: Now, 8 months later, we have this: It's actually surprising how much is still the same, although the gameplay was a lot simpler. A huge thank you to everyone who played the demo and helped shape the game with comments, reviews, and suggestions! Today, we launch 1.0.1, I hope you… | 24449228 | |
| In-game event | v0.12.10 - Work it, make it, do it, makes us harder, better, faster, stronger A fun update today, if not a huge one! One thing I've often noticed when people play is that they seem sad after combining two minions, that they can't combine again into a 3rd tier evolution. I've always hoped to be able to add this in, and today is the day that hopes become realities! I've added a 3rd for every minion, and they are an even bigger power boost than the 2nd tier. Not only do the… | 24390013 | |
| Game update | v0.12.9 Store and Unlocks · Improved store cards so purchased offers remain visible as used slots instead of disappearing. · Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries. · Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display. Relics and Balance · Adjusted relic availability, pricing, repeat limits, and rarity across… | 24316207 | |
| In-game event | v0.12.8 - Everyday I write the book First of all, big thanks to GL1TCH3D from the steam discussions for their super helpful write-up covering the ascension difficulties, which most of this patch is based on! A lot of it is smaller balance tweaks, but there's a few big changes too. First, I've added the Codex Mortuorum, a compendium available both from the main menu as well as in-game in the store and minion management screens, wh… | 24284233 | |
| Game update | v0.12.7 - Localization Update Adds Russian localizations. | 24226205 | |
| In-game event | v0.12.6 - You won't rely on open eyes to see We are TWO WEEKS from launch day! I'm very excited to share the final version of the game with you all, but first I do have some bad news. This update marks the first version where I am limiting the game demo. The demo now ends with act 1, but is otherwise a full game experience just lacking some of the fancy steam features like leaderboards. The good news though, is I've added another really c… | 24226205 | |
| In-game event | v0.12.5 - Tattoos of memories and dead skin on trial My favorite thing about watching streamers play for the first time is trying to guess which "snake" game they'll call out nostalgia for. I think the majority associate it with Nokia phones, although my first experience was probably NIBBLES.BAS that came with QBASIC. Still, I have to give it to Nokia's for being the most iconic, so as a nod to the nostalgia I've introduced a palette swap mode (a… | 24171741 | |
| Major update | v0.12.4 - A Snek in Three Acts There are many other post-next-fest updates, but this one is mine. I wanted to make something nice to reward all the wonderful support I saw during the fest, so this is a big one, almost certainly the biggest update to the game yet. The primary change is the game being split into three acts of 12, 11, and 7 levels respectively. This sounds like a lot compared to the 13 levels previously, but it… | 24127726 | |
| In-game event | v0.11.1 - The snek who sold the world There's a lot of little stuff in this patch, but the most important thing is that shops have sales now! Each time you enter a shop, there will be one item that's discounted. This should help you buy all the cool new stuff like snacks! There are also more shops spawned in each map, so enjoy! The other change worth noting is that I've reverted the camera change from the last update that tries to… | 23954827 | |
| In-game event | v0.11.0 - We'll make great pets One of the most commonly requested features is equipment for minions. I've always wanted to do this as well, but was worried about the confusion between items and relics that apply to the snake, and ones that apply to minions. Why would only a snake be able to wear the boots (which we all know snakes do), but only minions can wear a helmet or carry a sword? I figured it might be less confusing… | 23944828 | |
| Game update | v0.10.6 - Hotfix for Softlock This update fixes a regression that was caused by the last patch. If you hit a wall in the corner, then immediately changed direction to the other wall in that corner, you could get stuck in a state where no further inputs are accepted for your snake. This should be fixed now, and I also cleaned up an issue where the snake wouldn't lose segments or minions on damage or decay when standing stil… | 23870295 | |
| In-game event | v0.10.5 - Coyotes Eat Snakes The origin of "Snake" as a game is a grid-based system where it simply adds a segment to the front and removes one from the back. SnekromancY was built around that core concept, with layers of improvements on top to make it feel smoother, but at its heart it's still a grid-based system. This means that when you change direction, it doesn't instantly apply because the snake has to finish its cur… | 23853883 | |
| In-game event | v0.10.4 - Snakes Eat Eggs This is mostly a balance pass, and there are definitely no easter eggs, because snakes eat eggs so there couldn't possibly be any. Especially not on the main menu anywhere. Changes Since 0.10.2 · Rebalanced treasure room loot so treasure rooms still feel rewarding without flooding the floor with utility items. · Adjusted treasure room loot scaling to favor the intended gem-heavy reward pool. ·… | 23842429 | |
| In-game event | v0.10.2 Major Additions · Added the Cursed Shell relic: removes hunger decay, but spawns an invincible Giant Snail that hunts you each level. · Added the Giant Snail enemy. · Added Big Gems for every gem color, giving higher-value XP pickups later in a run. · Added Big Shield as a stronger shield item. · Items can now be carried into the exit and you will start with it on the next level. · Vamp now has… | 23823291 | |
| Game update | v0.9.3 - Translation fixes and UI tweaks Just a small update today, to fix some translation issues and with some minor UI changes, mostly to allow different translated texts to fit on the screen properly. Bit shout-out to LinuxFriend in the Final Screw discord for testing the French localization! | 23738194 | |
| Esports | Next Fest Stream Watch the dev play SnekromancY! | — | |
| In-game event | v0.9.2 - Internationalization Hi all, first off an apology as this update is once again going to break saves. I know I just rolled out save-breaking 0.8 the other day, but I needed to break compatibility again to introduce a couple new features. First, the game is now fully translated into Spanish, German, French, Portuguese (Brazil), Simplified Chinese, Traditional Chinese, Japanese, and Korean. I hope this helps our fans… | 23717618 | |
| In-game event | v0.8.0 Today's update is all about maximizing the fun. What's fun? Exciting chest and level-up animations. Crazy boss fights where they get to summon their own minions and attack with their own bullet storms. Eating hot dogs. Magnets that attract every gem on the map. Epic chests. Bosses dramatically exploding when you kill them. I also tried to address what's not fun. Dense and incomprehensible UI sc… | 23678365 | |
| Game update | v0.7.7 - Hotfix Just a small patch today, to fix a couple bugs. The big one was that the save system would sometimes not save keys on the map, so continuing from a save could result in an un-winnable level. Big thanks to zyr from the Final Screw discord for reporting this bug! I also fixed some performance issues with the death knight's rotating shots that could cause a major frame drop when you pick up the mu… | 23638268 | |
| Esports | Bullet Fest! Watch the developer play SnekromacY | — | |
| Game update | v0.7.6 Another smaller update today because I found another couple game-breaking bugs (bosses could despawn when off-screen, resulting in a level that can't be completed). I decided to go ahead and push the progress I've been making on some boss refactors to make the combat more interesting along with it though. There will be more to come with the late-game bosses, but for now I have reworked the mid-… | 23625953 | |
| In-game event | v0.7.5 & v0.7.3 This is a smaller update, but I found a couple game-breaking bugs this morning that I really wanted to get patched out, and I figured I'd send up some smaller changes I've been working on with it. The biggest gameplay change is that I'm bringing back store levels being playable, because it just seemed like too much skipping. I may revert this change in the future if I decide to implement multip… | 23610550 | |
| In-game event | v0.7.2 I know 0.7.1 was just a few days ago, but I wanted to push this update out quickly, because I decided to introduce a reworked progression and unlocking system, and it's not fully backwards-compatible with the old one. From this update forward, unlocks will now be persisted and even if the score thresholds or conditions change in the future, anything previously unlocked will be kept. Additionall… | 23567776 | |
| In-game event | v0.7.1 Ok folks, I think this one finally warrants a 0.x.0 version bump. I got a massive amount of feedback over the weekend, which has been truly awesome, and a huge thank you goes out to everyone who added helpful reviews, posted discussion comments, and even commented on youtube play videos. I read everything and while I may not use every idea I take them all in. The biggest change here is that I'm… | 23523596 | |
| In-game event | v0.6.2 I am once again here to tell you that this is way too big of an update to be a 0.0.x release, but I've just been busy, folks. This update has been a long time coming and I have literally been playtesting it 16 hours a day for the past 3 days to get it right. I always would rather tune the game too hard and make it easier later than have to make it harder, so please let me know if the difficulty… | 23485153 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.