Improved store cards so purchased offers remain visible as used slots instead of disappearing.
Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.
Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display.
Adjusted relic availability, pricing, repeat limits, and rarity across many relics.
Ancient Scroll now converts elite rooms into shops more consistently across the act.
Some relics are now mutually exclusive where their effects would overlap too strongly.
Tuned Titan wave behavior and Phoenix egg spawning.
Added health bars for bosses and elites
Improved compass indicators for opened hidden-room paths.
Improved enemy save/load handling for special enemies.
Improved projectile hit detection for orbiting projectiles and reduced awkward homing turns.
Clarified food, growth, enemy eating, and White Snek text.
Updated snack icons and several small UI visuals.
Polished tutorial timing and reduced redundant early combat tutorial steps.