v0.12.9

SnekromancY · build 24316207 · published

On SteamNotes only · this build shipped before we watched the app

Store and Unlocks

  • Improved store cards so purchased offers remain visible as used slots instead of disappearing.

  • Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.

  • Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display.

Relics and Balance

  • Adjusted relic availability, pricing, repeat limits, and rarity across many relics.

  • Ancient Scroll now converts elite rooms into shops more consistently across the act.

  • Some relics are now mutually exclusive where their effects would overlap too strongly.

  • Tuned Titan wave behavior and Phoenix egg spawning.

Gameplay Polish

  • Added health bars for bosses and elites

  • Improved compass indicators for opened hidden-room paths.

  • Improved enemy save/load handling for special enemies.

  • Improved projectile hit detection for orbiting projectiles and reduced awkward homing turns.

Tutorials, Text, and Visuals

  • Clarified food, growth, enemy eating, and White Snek text.

  • Updated snack icons and several small UI visuals.

  • Polished tutorial timing and reduced redundant early combat tutorial steps.