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SnekromancYNewsv0.12.8 - Everyday I write the book
In-game event

v0.12.8 - Everyday I write the book

SnekromancY · published 19 Jul 2026, 16:02 UTC · build 24284233

All newsPlayers around this dateRead on Steam

First of all, big thanks to GL1TCH3D from the steam discussions for their super helpful write-up covering the ascension difficulties, which most of this patch is based on! A lot of it is smaller balance tweaks, but there's a few big changes too. First, I've added the Codex Mortuorum, a compendium available both from the main menu as well as in-game in the store and minion management screens, which allows you to view all of the content you've unlocked so far in the game. I've also added a stronger tower shield, and most items now scale stronger later in the game. The snake also briefly becomes immune after losing a segment, to prevent from losing too many in a mob. I've also added several new snacks and rebalanced many existing snacks and relics, and the ability to sell unwanted upgrades.

Give it a try! And remember to wishlist, release is just 10 days away!

Codex Mortuorum

  • Added a new in-game Compendium, available from the main menu and store.

  • The Compendium tracks minions, relics, upgrades, snacks, and items with icons and descriptions.

Snacks and Store

  • Added several new snack options.

  • Between-act shops now appear as Cafes focused on snack offers.

  • Improved the Build view so relics and owned upgrades are easier to review.

  • Added selling support for eligible upgrades.

  • Improved selling, combining, snack tutorials, unlock descriptions, tab focus, and close/cancel behavior.

Items and Combat

  • Added a stronger late-game shield item.

  • Held shields and speed items now scale more reliably with level and item-effect bonuses.

  • After losing a segment, the snake now gets a brief damage-immunity window.

  • Improved item drops, carried item saving, item indicators, pickup glows, projectile behavior, and camera shake.

Gameplay and Balance

  • Improved enemy behavior around unopened rooms and spawner waves.

  • Adjusted wave damage scaling, relic balance, snack balance, and some item spawn rules.

  • Improved food, enemy, and snack tutorial timing.

Localization and Polish

  • Updated and clarified text across achievements, enemies, items, minions, tutorials, UI, and upgrades.

  • Added new item and snack art, updated shield art, and polished several menu, settings, store, and end-screen interactions.

More from SnekromancY

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