SnekromancY
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
9Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
9Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.12.9 Store and Unlocks · Improved store cards so purchased offers remain visible as used slots instead of disappearing. · Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries. · Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display. Relics and Balance · Adjusted relic availability, pricing, repeat limits, and rarity across… | 24316207 | |
| Game update | v0.12.7 - Localization Update Adds Russian localizations. | 24226205 | |
| Major update | v0.12.4 - A Snek in Three Acts There are many other post-next-fest updates, but this one is mine. I wanted to make something nice to reward all the wonderful support I saw during the fest, so this is a big one, almost certainly the biggest update to the game yet. The primary change is the game being split into three acts of 12, 11, and 7 levels respectively. This sounds like a lot compared to the 13 levels previously, but it… | 24127726 | |
| Game update | v0.10.6 - Hotfix for Softlock This update fixes a regression that was caused by the last patch. If you hit a wall in the corner, then immediately changed direction to the other wall in that corner, you could get stuck in a state where no further inputs are accepted for your snake. This should be fixed now, and I also cleaned up an issue where the snake wouldn't lose segments or minions on damage or decay when standing stil… | 23870295 | |
| Game update | v0.9.3 - Translation fixes and UI tweaks Just a small update today, to fix some translation issues and with some minor UI changes, mostly to allow different translated texts to fit on the screen properly. Bit shout-out to LinuxFriend in the Final Screw discord for testing the French localization! | 23738194 | |
| Game update | v0.7.7 - Hotfix Just a small patch today, to fix a couple bugs. The big one was that the save system would sometimes not save keys on the map, so continuing from a save could result in an un-winnable level. Big thanks to zyr from the Final Screw discord for reporting this bug! I also fixed some performance issues with the death knight's rotating shots that could cause a major frame drop when you pick up the mu… | 23638268 | |
| Game update | v0.7.6 Another smaller update today because I found another couple game-breaking bugs (bosses could despawn when off-screen, resulting in a level that can't be completed). I decided to go ahead and push the progress I've been making on some boss refactors to make the combat more interesting along with it though. There will be more to come with the late-game bosses, but for now I have reworked the mid-… | 23625953 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.