This update fixes a regression that was caused by the last patch. If you hit a wall in the corner, then immediately changed direction to the other wall in that corner, you could get stuck in a state where no further inputs are accepted for your snake. This should be fixed now, and I also cleaned up an issue where the snake wouldn't lose segments or minions on damage or decay when standing still, until they started to move again.
Big thanks to both Travbear and Bakou in the Community Hub for reporting this issue!