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SnekromancYNewsv1.0.1 - It's been a long road
Major update

v1.0.1 - It's been a long road

SnekromancY · published 29 Jul 2026, 10:01 UTC · build 24449228

All newsPlayers around this dateRead on Steam

This is what SnekromancY looked like in its first public build, for Godot Wild Jam #87, after a week of development:

Now, 8 months later, we have this:

It's actually surprising how much is still the same, although the gameplay was a lot simpler. A huge thank you to everyone who played the demo and helped shape the game with comments, reviews, and suggestions! Today, we launch 1.0.1, I hope you like it!

Changes

  • Updated the game version to 1.0.

  • Improved demo completion flow with a new completion panel, artwork, and clearer full-game messaging.

  • Demo saves can now carry forward into the full game from the post-Act 1 checkpoint.

Minions

  • Finished localization for the new third-tier minion evolutions and their descriptions.

  • Added a random name button when renaming minions.

  • Improved minion duplication and evolution handling so snack bonuses and custom minion state are preserved more reliably.

  • Updated minion upgrade descriptions to include the new third-tier evolutions.

Gameplay and Balance

  • Adjusted achievement and unlock progression for minion families and starting minion rewards.

  • Adjusted Green Snek and White Snek starting stats (slower but more hp).

  • Adjusted treasure room loot density and made treasure loot appear in more natural clusters.

  • Secret rooms now include a small gem scatter reward.

  • Pressure plates now have sound feedback when activated.

  • Improved trap placement so generated traps avoid the exit more consistently.

  • Adjusted Phoenix rebirth behavior and late-game boss hitboxes.

  • Adjusted several relic and upgrade balance values, including food frequency, Crimson Tear, and Spectral Shield.

Store and UI

  • Minion detail panels now show permanent snack bonuses separately from temporary snack bonuses.

  • Improved sell values for evolved minions and stacked upgrades.

  • Improved menu version labeling for demo builds.

  • Polished end-screen record stat sounds and several small menu, setup, store, and HUD details.

More from SnekromancY

Other announcements

All news
In-game event3 Sep 2026v1.1.0 - Cry Little SisterI've been going over a lot of feedback in the month since release, and there were a few complaints that I've seen repeated. My general rule is that if one person mentions something I consider it, but if 2 or more mention it I take it very seriously. I won't always implement exactly what they suggested, but I will try to address the root of the problem. Today's patch addresses thee complaints I'…Game update21 Aug 2026v1.0.4Snekromancy 1.0.4 Patch Notes Steam Deck and Controller Support · Added Steam Deck display defaults, including 1280x800 support. · Added a Large Text option, with automatic large text behavior for Steam Deck-sized displays. · Improved gamepad input handling so saved controller bindings work across devices more reliably. · Added Steam Deck floating keyboard support when renaming minions. UI and…Game update7 Aug 2026v1.0.3 - Hotfix for controller issueFixes an issue where pressing the Skip button at the end of an act would put you into an empty map with no focused UI elements, locking the game.