Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SnekromancYNewsv0.7.1
In-game event

v0.7.1

SnekromancY · published 2 Jun 2026, 10:02 UTC · build 23523596

All newsPlayers around this dateRead on Steam

Ok folks, I think this one finally warrants a 0.x.0 version bump. I got a massive amount of feedback over the weekend, which has been truly awesome, and a huge thank you goes out to everyone who added helpful reviews, posted discussion comments, and even commented on youtube play videos. I read everything and while I may not use every idea I take them all in.

The biggest change here is that I'm introducing a progression system I call Scale. This isn't a stat-boost meta-progression or anything like that, but rather a system of card and starting configuration unlocks. The idea is mainly to not overwhelm new players with too many choices, as well as to reward continued play with new strategies. I've balanced it so that a single full play-through should unlock pretty much all of the previous starting configuration options, and just a few more should unlock most of the content that was previously available from the start.

Since I don't like to take without giving, many new things have been added that can be unlocked. First, there are now six unique snakes. and they now all have a special ability in addition to just having stat differences. For even more customization, there are now a few different starting relics available. These things together should make it possible to play the game very different ways based on your preferences.

To make it easier to complete multiple playthroughs, a save/continue system has also been added so you can set a game aside and pick it up later.

In addition to all this, many smaller tweaks have been made based on feedback. Bomb explosions now have a visual effect, traps are much easier to see (and the fire blast trap has been removed since it blends in too much with blood splatter), and have had safegaurds added to prevent from spawning in ways that would force the player to move over them (like fully blocking a corridor). Enemy spawners also now always show their ladder so that they don't look too similar to the spinning blade trap.

New Features

  • Added a new achievement and unlock progression system.

  • Added persistent save support for continuing active runs.

  • Added selectable starting snakes, starting minions, and starting relics.

  • Added achievement popups when new unlocks are earned.

  • Added an unlock progress panel to show earned and in-progress achievements.

Progression and Unlocks

  • Added long-term unlocks based on lifetime score.

  • Added minion-family progression for zombies, skeletons, ghosts, and spiders.

  • Added unlockable snakes: White Snek, Blue Snek, Red Snek, Black Snek, and Purple Snek.

  • Added unlockable starting minions and starting relics.

  • Added unlock requirements for several advanced minion upgrades.

New Snake Types

  • Green Snek: eating food pauses decay for a short time.

  • White Snek: eating enemies at full health can grow the snake.

  • Blue Snek: gems grant bonus XP.

  • Red Snek: eating enemies briefly increases minion damage.

  • Black Snek: the front minion gains damage based on snake length.

  • Purple Snek: empty minion slots can hold extra items.

Gameplay Changes

  • Snake length now increases your score.

  • Improved trap placement so traps are less likely to cluster together unfairly.

UI and Visuals

  • Overhauled the run setup screen with previews and locked/unlocked selections.

  • Added new UI panels for achievements, unlock progress, and end-of-level results.

  • Improved pickup lighting with item-specific colors.

  • Updated several icons and sprites.

Fixes and Improvements

  • Improved enemy eating logic to prevent enemies from being eaten multiple times at once.

  • Improved projectile cleanup when projectiles expire from range.

  • Added proper impact effects for explosive projectiles.

More from SnekromancY

Other announcements

All news
In-game event3 Sep 2026v1.1.0 - Cry Little SisterI've been going over a lot of feedback in the month since release, and there were a few complaints that I've seen repeated. My general rule is that if one person mentions something I consider it, but if 2 or more mention it I take it very seriously. I won't always implement exactly what they suggested, but I will try to address the root of the problem. Today's patch addresses thee complaints I'…Game update21 Aug 2026v1.0.4Snekromancy 1.0.4 Patch Notes Steam Deck and Controller Support · Added Steam Deck display defaults, including 1280x800 support. · Added a Large Text option, with automatic large text behavior for Steam Deck-sized displays. · Improved gamepad input handling so saved controller bindings work across devices more reliably. · Added Steam Deck floating keyboard support when renaming minions. UI and…Game update7 Aug 2026v1.0.3 - Hotfix for controller issueFixes an issue where pressing the Skip button at the end of an act would put you into an empty map with no focused UI elements, locking the game.