
This is mostly a balance pass, and there are definitely no easter eggs, because snakes eat eggs so there couldn't possibly be any. Especially not on the main menu anywhere.
Rebalanced treasure room loot so treasure rooms still feel rewarding without flooding the floor with utility items.
Adjusted treasure room loot scaling to favor the intended gem-heavy reward pool.
Reduced damage on several late-game divine enemies.
Improved the minion list in the store with clearer selection behavior.
Added a snake segment display next to the minion list so supported and unsupported minions are easier to understand.
Unsupported minions are now visually dimmed based on current snake length.
Combining minions now preserves list order more cleanly by replacing the selected minion with its evolved version.
Improved upgrade card title readability with stronger outline and shadow treatment.
Improved scrollbar and slider styling.
Fixed an enemy attack-range latch issue that could cause melee or draining enemies to stay stuck in attack behavior after snake segments disappeared.
Divine God health and damage reduced.
Divine Warden damage reduced.
Seraph damage reduced.