Spellfall: Last Mage Standing Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Spellfall Update 0.5.13 - Preparing for Next Fest This patch will likely be one of the last playtest updates as we head towards participation in the October Steam Next Fest, then onward to release! In this update we focus on improving the newly added rounds 6 and 7 while also performing some minor balance and bug updates. Updates · Rounds 6 and 7 have received their own dedicated music tracks. · Reduced the projectile size of Crimson Reaver -… | 25131025 | |
| Spellfall Update 0.5.12 - Tidal Shot is Out, Introducing Crimson Reaver! With all round 1 projectiles receiving a small knockback buff, Tidal Shot was left in an interesting place. It's core identity became shared with all the other projectiles, and while the initial update simply added MORE knockback to the spell balancing became more challenging. Too little knockback and the ability felt the same. Too much and players went soaring across the arena, and not in a fu… | 25091604 | |
| Spellfall Update 0.5.11 - Improved Ability Descriptions This update focuses on improving build clarity, expanding party play options, and bringing another round of balance changes and bug fixes based on recent playtesting. Ability & Attribute Rework All 40 abilities have received updated descriptions and stat displays to make their mechanics easier to understand and compare during the draft. · Reworked ability descriptions across all five rounds · E… | — | |
| Spellfall Update 0.5.10 - More full build rounds added! This update incorporates numerous quality of life improvements and bug fixes raised though playtester feedback. The most significant change expands total match rounds from 5 to 7. This adjustment allows players to battle it out with their full build in two additional rounds. This is an experimental change to see how it affects pacing and overall match duration. I have not added any new UI, Guid… | — | |
| Hotfix - 0.5.9.1 A little typo While testing Stone Cleave I noticed the damage was, well... more than expected. It seems Round 1's Fractured Diadem was receiving an 80% crit rate bonus rather than the intended 8%. Just a little typo, right? Well, hope you had the chance to enjoy the absolute most OP item in the game while it lasted. Updates: · Fractured Diadem has correctly been set to receive an 8% crit rate bonus. · Improv… | — | |
| Spellfall Update 0.5.9 - Let's add melee This update incorporates recent playtest feedback looking for more melee oriented build options. Round 1's Titan's Strike, a lesser selected ability, has been replaced with Stone Cleave . Stone Cleave is a wide close range melee cleave that can hit multiple enemies. The ability retains Titan's Strike mechanics by applying a defense down debuff to the hit player while increasing the caster's def… | — | |
| Spellfall Update 0.5.8 - A new ability gusts in! This update introduces a new ability replacing one of the lower use selections, improves ability balance, and addresses a few recent bugs shared through playtest sessions. Abilities · Tempest Front replaces Cinder Wall (Round 3). Summon a fast moving wall of wind that pushes enemies in it's path. · Gale Volley's projectile count has been increased from 7 to 9, increased in size, and cooldown re… | — | |
| Spellfall Update 0.5.7 - Knock it off In this patch all basic (round 1) projectiles have received amount of knockback on hit. This experimental change is intended to create more interaction with the arena and place more importance on careful positioning. Tidal shot has been updated with additional knockback power to keep it the premier round 1 knockback spell. Please let me know your thoughts on this change and whether it makes the… | — | |
| Spellfall Update - 0.5.6 Network Update Hotfix A small hotfix has been released for the recent networking update. Some existing players could experience issues loading into the main menu after updating. Spellfall will now automatically correct the issue and prompt for a restart if necessary. This update also adds better handling when online services fail to initialize. Thanks for your patience, and please let me know if you run into any oth… | — | |
| Spellfall Update - 0.5.3 Steam networking upgrades Spellfall now uses SteamSockets for online multiplayer. Benefits include: · Improved peer-to-peer connection reliability. · Better NAT traversal for easier connections between players. · IP addresses are no longer exposed during online matches. · Foundation for improved matchmaking, including future ping-based server selection. The first time launching Spellfall an error may occur due to networ… | — | |
| Spellfall Update 0.5.4.1 - Network testing Spellfall is currently undergoing network testing to improve match performance. During this time bugs or connection issues may be encountered. Check the discord for additional updates. | — | |
| Spellfall update 0.5.4 This update focuses on additional UI updates. · The loading screen has received a new splash image better aligning with in game lighting. · Last Stand and Last Mage Standing UI elements have been updated. · Text on the loading screen and round countdowns have been updated. Bug Fix: Corrected an issue preventing the new biomes from cycling in to matchmaking. | — | |
| Spellfall update 0.5.3 - Enter the dungeon This patch adds brand new biomes to Spellfall! · Dungeon/Crypt Biome · Library Biome Thank you for your feedback and continued suggestions on ways to improve the game! | — | |
| Spellfall Update 0.5.1 - Item UI improvements This update focuses on item / equipment UI elements to provide more cohesive visuals. UI · All items have received new UI icons. The style is more consistent with the ability icons. · Round 1 item selection has been changed to headgear to better fit the item draft phase. We're leaving staffs alone as players are able to customize this equipped item from the main menu. · Round 5 item selection n… | — | |
| Spellfall Update 0.5.0 - Main Menu and Itemization Overhaul This update includes two major feature overhauls: the Main Menu and Itemization. Main Menu The first thing you'll notice when launching Spellfall is a completely redesigned main menu. The static background has been replaced with a fully animated scene! The scene has been polished, animated, and now showcases your personal mage wearing your selected cosmetics. Itemization The item system has bee… | — | |
| Spellfall Update 0.4.20 - Post Demo Launch Updates Did we skip some versions? (And yes, I see I repeated 0.4.17 right before this too!). The Spellfall Demo is now live and I've been submitting patches in real time to accommodate some of the great feedback shared by the demo players. Catching up with publishing these same updates to the playtest branch. Key Updates: · Custom Keybinds are now available in the Options menu. · The HUD now includes… | — | |
| Spellfall Update 0.4.17 - Mage Levels This update introduces Mage Levels, a new progression system that rewards continued play and unlocks additional cosmetic options as you gain experience. New: Mage Levels · Earn experience and level up your mage. · Unlock additional cosmetic customization options. · New progression display added to the main menu. Gameplay · Improved Blink reliability when falling. · Fixed cases where Blink could… | — | |
| Spellfall 0.4.17 - Platform rework This update includes a complete rework of the collapsing platform logic significantly improving multiplayer performance. Arena Updates · Platform logic has been completely revised. Players will experience a smoother fall, better telegraphs, and reset mechanics. · The arena atmosphere now transitions from round to round. UI Updates · End of match victory screen has been updated with resized icon… | — | |
| Spellfall Update - Matchmaking Restored Matchmaking has been restored and the maintenance notice has been removed. I spent some time investigating a potential Steam networking upgrade, but ultimately reverted back to the previous setup to ensure stability. Team modes, invites, and matchmaking are all functioning normally again. Thanks for your patience, and as always, please report any issues you run into during the playtest! | — | |
| Spellfall Update - Matchmaking Under Maintenance I'm currently investigating a networking issue that is affecting matchmaking in the latest build. As a result, matchmaking may be temporarily unavailable while I work on a fix. I'll post another update as soon as everything is back online. Thanks for your patience, and sorry for the inconvenience! | — | |
| Spellfall Patch 0.4.1 - Follow the Leader This update adds the final touches before we expand closed playtest to the broader public. Leader Indicator · Added a visual indicator to the top 3 placed mage nameplates at the start of each round. These icons make it easier to identify current leaders and focus pressure on players at the top of the scoreboard. A full systems pass has also been performed to review performance, balance, and gam… | — | |
| Spellfall Patch 0.4.0 - Beware of the bots Spellfall Playtest Update 0.4.0 This update focuses on improving the camera perspective, gameplay against bots, and overall UI polish. Camera Improvements The arena camera has been adjusted to provide a clearer view of your mage and the battlefield. The camera angle is significantly closer than in prior releases, bringing you closer to the action while still providing awareness of falling platf… | — | |
| Spellfall Patch 0.3.7.1 - Snowy and Dark Biomes Spellfall expands it's visuals with dark and snowy biomes! Biomes are randomly selected when the match starts adding more variety to your games. The original Spellfall ruins have also received a visual upgrade bringing the arena up to par with the newly added biomes. The large crystals have been removed and replaced with more varied wall types. Grass has also added in between the crumbling tile… | — | |
| Spellfall Playtest 0.3.7 - Public Playtest Coming Soon This patch adds the final adjustments before fully opening Spellfall to the public for playtesting. Logging in you'll immediately find updates to the main menu UI. The mage customization screen now reinforces Spellfall cosmetics are earned through gameplay including a first match of the day bonus indicator. Once inside a match you will see the arena has been crystalized adding more visual varie… | — | |
| Spellfall Open Playtest - Build 0.3.6 Lights, Camera, Action! The Spellfall: Last Mage Standing store was recently updated with new assets including capsule images, trailer, and game description. Based on your feedback of the new assets this update focuses on camera and lighting improvements. What is this, an arena brawler for ants? The camera distance for Spellfall has been reduced from 2400 to 1950. Players will no longer be looking down from the orbit… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 23:27 | No patch notes · unannounced build | 25176518 | public | 1 | — |
| 4 Sep 2026 | Fri | 19:28 | Spellfall Update 0.5.13 - Preparing for Next Fest | 25131025 | public | 1 | — |
| 3 Sep 2026 | Thu | 00:26 | Spellfall Update 0.5.12 - Tidal Shot is Out, Introducing Crimson Reaver! | 25091604 | public | 1 | — |