Spellfall: Last Mage Standing Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Spellfall Update 0.5.10 - More full build rounds added! This update incorporates numerous quality of life improvements and bug fixes raised though playtester feedback. The most significant change expands total match rounds from 5 to 7. This adjustment allows players to battle it out with their full build in two additional rounds. This is an experimental change to see how it affects pacing and overall match duration. I have not added any new UI, Guid… | — | |
| Game update | Hotfix - 0.5.9.1 A little typo While testing Stone Cleave I noticed the damage was, well... more than expected. It seems Round 1's Fractured Diadem was receiving an 80% crit rate bonus rather than the intended 8%. Just a little typo, right? Well, hope you had the chance to enjoy the absolute most OP item in the game while it lasted. Updates: · Fractured Diadem has correctly been set to receive an 8% crit rate bonus. · Improv… | — | |
| Game update | Spellfall Update 0.5.9 - Let's add melee This update incorporates recent playtest feedback looking for more melee oriented build options. Round 1's Titan's Strike, a lesser selected ability, has been replaced with Stone Cleave . Stone Cleave is a wide close range melee cleave that can hit multiple enemies. The ability retains Titan's Strike mechanics by applying a defense down debuff to the hit player while increasing the caster's def… | — | |
| Game update | Spellfall Update 0.5.8 - A new ability gusts in! This update introduces a new ability replacing one of the lower use selections, improves ability balance, and addresses a few recent bugs shared through playtest sessions. Abilities · Tempest Front replaces Cinder Wall (Round 3). Summon a fast moving wall of wind that pushes enemies in it's path. · Gale Volley's projectile count has been increased from 7 to 9, increased in size, and cooldown re… | — | |
| Game update | Spellfall Update 0.5.7 - Knock it off In this patch all basic (round 1) projectiles have received amount of knockback on hit. This experimental change is intended to create more interaction with the arena and place more importance on careful positioning. Tidal shot has been updated with additional knockback power to keep it the premier round 1 knockback spell. Please let me know your thoughts on this change and whether it makes the… | — | |
| Game update | Spellfall Update - 0.5.6 Network Update Hotfix A small hotfix has been released for the recent networking update. Some existing players could experience issues loading into the main menu after updating. Spellfall will now automatically correct the issue and prompt for a restart if necessary. This update also adds better handling when online services fail to initialize. Thanks for your patience, and please let me know if you run into any oth… | — | |
| Game update | Spellfall Update - 0.5.3 Steam networking upgrades Spellfall now uses SteamSockets for online multiplayer. Benefits include: · Improved peer-to-peer connection reliability. · Better NAT traversal for easier connections between players. · IP addresses are no longer exposed during online matches. · Foundation for improved matchmaking, including future ping-based server selection. The first time launching Spellfall an error may occur due to networ… | — | |
| Game update | Spellfall Update 0.5.4.1 - Network testing Spellfall is currently undergoing network testing to improve match performance. During this time bugs or connection issues may be encountered. Check the discord for additional updates. | — | |
| Game update | Spellfall update 0.5.4 This update focuses on additional UI updates. · The loading screen has received a new splash image better aligning with in game lighting. · Last Stand and Last Mage Standing UI elements have been updated. · Text on the loading screen and round countdowns have been updated. Bug Fix: Corrected an issue preventing the new biomes from cycling in to matchmaking. | — | |
| Game update | Spellfall update 0.5.3 - Enter the dungeon This patch adds brand new biomes to Spellfall! · Dungeon/Crypt Biome · Library Biome Thank you for your feedback and continued suggestions on ways to improve the game! | — | |
| Game update | Spellfall Update 0.5.1 - Item UI improvements This update focuses on item / equipment UI elements to provide more cohesive visuals. UI · All items have received new UI icons. The style is more consistent with the ability icons. · Round 1 item selection has been changed to headgear to better fit the item draft phase. We're leaving staffs alone as players are able to customize this equipped item from the main menu. · Round 5 item selection n… | — | |
| Game update | Spellfall Update 0.5.0 - Main Menu and Itemization Overhaul This update includes two major feature overhauls: the Main Menu and Itemization. Main Menu The first thing you'll notice when launching Spellfall is a completely redesigned main menu. The static background has been replaced with a fully animated scene! The scene has been polished, animated, and now showcases your personal mage wearing your selected cosmetics. Itemization The item system has bee… | — | |
| Game update | Spellfall Update 0.4.20 - Post Demo Launch Updates Did we skip some versions? (And yes, I see I repeated 0.4.17 right before this too!). The Spellfall Demo is now live and I've been submitting patches in real time to accommodate some of the great feedback shared by the demo players. Catching up with publishing these same updates to the playtest branch. Key Updates: · Custom Keybinds are now available in the Options menu. · The HUD now includes… | — | |
| Game update | Spellfall Update 0.4.17 - Mage Levels This update introduces Mage Levels, a new progression system that rewards continued play and unlocks additional cosmetic options as you gain experience. New: Mage Levels · Earn experience and level up your mage. · Unlock additional cosmetic customization options. · New progression display added to the main menu. Gameplay · Improved Blink reliability when falling. · Fixed cases where Blink could… | — | |
| Game update | Spellfall 0.4.17 - Platform rework This update includes a complete rework of the collapsing platform logic significantly improving multiplayer performance. Arena Updates · Platform logic has been completely revised. Players will experience a smoother fall, better telegraphs, and reset mechanics. · The arena atmosphere now transitions from round to round. UI Updates · End of match victory screen has been updated with resized icon… | — | |
| Game update | Spellfall Update - Matchmaking Restored Matchmaking has been restored and the maintenance notice has been removed. I spent some time investigating a potential Steam networking upgrade, but ultimately reverted back to the previous setup to ensure stability. Team modes, invites, and matchmaking are all functioning normally again. Thanks for your patience, and as always, please report any issues you run into during the playtest! | — | |
| Game update | Spellfall Update - Matchmaking Under Maintenance I'm currently investigating a networking issue that is affecting matchmaking in the latest build. As a result, matchmaking may be temporarily unavailable while I work on a fix. I'll post another update as soon as everything is back online. Thanks for your patience, and sorry for the inconvenience! | — | |
| Game update | Spellfall Patch 0.4.1 - Follow the Leader This update adds the final touches before we expand closed playtest to the broader public. Leader Indicator · Added a visual indicator to the top 3 placed mage nameplates at the start of each round. These icons make it easier to identify current leaders and focus pressure on players at the top of the scoreboard. A full systems pass has also been performed to review performance, balance, and gam… | — | |
| Game update | Spellfall Patch 0.4.0 - Beware of the bots Spellfall Playtest Update 0.4.0 This update focuses on improving the camera perspective, gameplay against bots, and overall UI polish. Camera Improvements The arena camera has been adjusted to provide a clearer view of your mage and the battlefield. The camera angle is significantly closer than in prior releases, bringing you closer to the action while still providing awareness of falling platf… | — | |
| Game update | Spellfall Patch 0.3.7.1 - Snowy and Dark Biomes Spellfall expands it's visuals with dark and snowy biomes! Biomes are randomly selected when the match starts adding more variety to your games. The original Spellfall ruins have also received a visual upgrade bringing the arena up to par with the newly added biomes. The large crystals have been removed and replaced with more varied wall types. Grass has also added in between the crumbling tile… | — | |
| Game update | Spellfall Playtest 0.3.7 - Public Playtest Coming Soon This patch adds the final adjustments before fully opening Spellfall to the public for playtesting. Logging in you'll immediately find updates to the main menu UI. The mage customization screen now reinforces Spellfall cosmetics are earned through gameplay including a first match of the day bonus indicator. Once inside a match you will see the arena has been crystalized adding more visual varie… | — | |
| Game update | Spellfall Open Playtest - Build 0.3.6 Lights, Camera, Action! The Spellfall: Last Mage Standing store was recently updated with new assets including capsule images, trailer, and game description. Based on your feedback of the new assets this update focuses on camera and lighting improvements. What is this, an arena brawler for ants? The camera distance for Spellfall has been reduced from 2400 to 1950. Players will no longer be looking down from the orbit… | — | |
| Game update | Spellfall Open Playtest - 0.3.5 Animation sync and network optimization This patch focuses on animation sync and network optimization. Animation Sync: · In the last update we improved animation locking so that the player could cast again immediately after the current spell is fired. All abilities have received a pass to ensure they align spell cast aligns with the animation timing. · Ability animation speeds have been increased to improve casting responsiveness. ·… | — | |
| Game update | Spellfall Open Playtest - Build 0.3.4 Animation Lock Improvements In this patch we’re honing in on ability responsiveness by adjusting how animations interact with casting. Previously, when a player pressed an ability hotkey, the spell would fire early in the animation, usually between 0.2 and 0.8 seconds depending on the skill. The animation would then continue to play all the way through before the player could cast again. Visually this looked nice and show… | — | |
| Game update | Spellfall Open Playtest - Build 0.3.3 Arena Improvements This patch focuses on improvements to the arena itself. · Added border walls around the edge of the arena. · The Arcane Well now features a stone border. The previous circular decal has been removed. · Inner walls now spawn at additional rotations to reduce the grid-like feel of the platform. · Added grass foliage to the outer edges of the arena. · Darkened the void beyond the arena to improve… | — | |
| Game update | Spellfall Open Playtest - Build 0.3.2.1 Minor Arena Updates This minor patch focuses on platform visual improvements to enhance clarity and fairness during arena collapses. Arena · Platform telegraph now completes shortly before the collapse for improved fairness. · Platform wobble timing adjusted. · Platforms now drop a shorter distance at a faster rate to improve visual clarity. · Added new collapse visual effect when platforms fall. Items · Swiftweav… | — | |
| Game update | Spellfall Open Playtest - Build 0.3.2 Itemization Balance General Updates · Updated UI font usage across the entire game for improved consistency. Item Balance – Round 1 Staff of Shattered Glass · Projectile Speed increased from 8% to 10% · No changes to Spell Power or Critical Chance Stormgale Staff · Spell Power increased from 8 to 9 · Movement Speed increased from 6% to 7% · Cooldown Reduction unchanged Bloodfang Staff · Lifesteal increased from 5%… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.