Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Spellfall: Last Mage Standing Playtest›Events›Spellfall Open Playtest - 0.3.5 Animation sync and network optimization
Game update

Spellfall Open Playtest - 0.3.5 Animation sync and network optimization

Spellfall: Last Mage Standing Playtest · published 6 months ago

All eventsPlayers around this dateRead on Steam

This patch focuses on animation sync and network optimization.

Animation Sync:

  • In the last update we improved animation locking so that the player could cast again immediately after the current spell is fired. All abilities have received a pass to ensure they align spell cast aligns with the animation timing.
  • Ability animation speeds have been increased to improve casting responsiveness.
  • Round 5 abilities now have a buff effect and sound notification to draw more attention to their cast. These spells have the longest wind up and must often continue to be aimed once the hotkey is pressed.

Network improvements:

  • Reduced number of objects the host must replicate to other players.
  • Adjusted net priority and net frequency for critical and non-critical gameplay actors.
  • Adjusted platform settings to reduce server replication load.

Abilities

  • Terra Lance returns! The original Terra Lance ability has returns as a melee/brawling focused ability spawning a cone of spikes in front of the caster. The ability has been updated to spawn the spikes significantly faster and now also creates a shield around the player reducing damage taken.
More from Spellfall: Last Mage Standing Playtest

Other announcements

All events
Spellfall: Last Mage SGame update4 Sep 2026Spellfall Update 0.5.13 - Preparing for Next FestThis patch will likely be one of the last playtest updates as we head towards participation in the October Steam Next Fest, then onward to release! In this update we focus on improving the newly added rounds 6 and 7 while also performing some minor balance and bug updates. Updates · Rounds 6 and 7 have received their own dedicated music tracks. · Reduced the projectile size of Crimson Reaver -…Spellfall: Last Mage SGame update3 Sep 2026Spellfall Update 0.5.12 - Tidal Shot is Out, Introducing Crimson Reaver!With all round 1 projectiles receiving a small knockback buff, Tidal Shot was left in an interesting place. It's core identity became shared with all the other projectiles, and while the initial update simply added MORE knockback to the spell balancing became more challenging. Too little knockback and the ability felt the same. Too much and players went soaring across the arena, and not in a fu…Spellfall: Last Mage SGame update29 Aug 2026Spellfall Update 0.5.11 - Improved Ability DescriptionsThis update focuses on improving build clarity, expanding party play options, and bringing another round of balance changes and bug fixes based on recent playtesting. Ability & Attribute Rework All 40 abilities have received updated descriptions and stat displays to make their mechanics easier to understand and compare during the draft. · Reworked ability descriptions across all five rounds · E…