This update focuses on improving build clarity, expanding party play options, and bringing another round of balance changes and bug fixes based on recent playtesting.
Ability & Attribute Rework
All 40 abilities have received updated descriptions and stat displays to make their mechanics easier to understand and compare during the draft.
- Reworked ability descriptions across all five rounds
- Expanded ability stat information including damage, durations, cooldowns, projectile speeds, knockback, buffs, debuffs, and more
- Reformatted ability and item stats into a clearer number-first format
- Improved terminology and consistency across attributes
- Corrected several outdated or inaccurate ability stat descriptions discovered during the overhaul
Character Attributes
The Character Attributes display has been redesigned into a compact standalone panel.
- Character Attributes are now separated from the expanded scoreboard
- Attributes are grouped into Resources, Offensive, Defensive, and Utility categories
- The panel can be opened independently while reviewing your build by pressing C
- Added a custom keybind for Character Attributes
Practice Mode Improvements
Practice Mode now gives players significantly more time to review abilities and experiment with builds.
- Increased the Practice Mode draft timer to 999 seconds
- Updated draft reminder directing players to the Guide for full ability, item, and attribute information
Party Play Improvements
Party matchmaking options have been reorganized to give groups more control over how they play.
Quick Play
Quick Play continues to select the appropriate match type based on party size.
- Solo: Free For All
- Party of 2: 2v2v2
- Party of 3: 3v3
- Parties of 4 or more cannot use Quick Play
Party FFA
Party Free For All is now available to parties of 2–6 players.
- Party members can compete directly against each other in a private Free For All match
- Party FFA does not use bot backfill
- A 2-player party can now play a 1v1 match
- 3–6 player parties can play smaller Free For All matches without filling the remaining slots
Balance Changes
Execution Shot
- Damage Resistance reduction increased from 10% to 25%
Whirling Winds
- Damage reduced from 10 to 8 per tick
Runeturn
- Outgoing damage increased from 40 to 45
- Return damage increased from 80 to 90
Tremor
- Knockback Power increased from 2100 to 2500
Mana Sap
- Projectile Speed reduction increased from 15% to 35%
- Debuff duration increased from 4 to 5 seconds
Second Breath
- Cooldown reduced from 30 to 24 seconds
Summon Familiar
- Damage Resistance reduction no longer stacks
- Additional hits now refresh the debuff duration
Bug Fixes & Improvements
- Fixed the arena void color incorrectly resetting when entering Round 6
- Fixed Stormcaller's Ray failing to damage players
Thank you again to everyone who has been playing Spellfall and sharing feedback. Your reports and suggestions continue to help improve the game as we get closer to release!