Spellfall: Last Mage Standing Playtest · published · build 25131025
This patch will likely be one of the last playtest updates as we head towards participation in the October Steam Next Fest, then onward to release!
In this update we focus on improving the newly added rounds 6 and 7 while also performing some minor balance and bug updates.
A note on cooldown reduction:
The ability to gain 20% from Arch Mage and then an additional 20% from Arch Mage's Elixer all within one round was over tuned resulting in nearly no cooldown for some abilities. I want to keep high cooldown builds in the game and you can still achieve 79% through a max cooldown build, but exceeding this value left no counterplay when getting knocked back or spammed by projectiles. 80% is still a strong and fun build, but means you may have lower overall damage and run in to mana issues, which is where the build path still feels balanced.
Thank you all once again for sharing your feedback and helping to get Spellfall ready for release this November. While feature patches will likely slow down I will still make sure to consider all your ideas and suggestions for the post-launch roadmap.