Cloudbreaker Playtest
Playing now
0Sampling since 15:07 UTC
—of peak
All-time peak
08 Sep 2026
Playing now
0Sampling since 15:07 UTC
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build 0.4.1 Build 0.4.1 New Content: · Mine explosions are easier to pick out against the background. · Further updates to the keyboard and mouse prompt art. Bug Fixes: · Fixed the game crashing to desktop during the performance check on first launch. · Spelling and grammar fixes across enemy descriptions, tutorial pages, tooltips and part upgrades. | — | |
| Game update | Build 0.4.0 Build 0.4.0 New Content: · New Guide page in the Options menu, covering the mechanics of the game · Tooltips now show what a stat actually drives underneath it. A Shield's Speed shows the regen cooldown it lands on, the Arc Line shows its hit delay and link length, and a Cannon shows its fire rate. · New Huskling sprite, with its own wind up, charge and defenceless animations. · Mines now have… | — | |
| Game update | Build 0.3.7 - Big bug squash Build 0.3.7 Known Issues: New Content: · The Bloilbound Siphonophore's vulnerable segment now has its own animation instead of a red tint. · Dreadnought now has two core canons. · Shuckpod waves added to the Waste and the Abyss. · Enemy descriptions added for the Scuttle Beast, Inkspot Apprentice, Rakemouth, Whiptail, Bulwark and Huskling. · Haven now has a charging state, and stays lit up once… | — | |
| Game update | Build 0.3.6 Build 0.3.6 Known Issues · Radar upgrade for the Core Laser does not function correctly New Content · New sprite and icon for the Trade island. Bug Fixes · Fixed the Kill Flywheel's description stating the wrong power cap and not mentioning that it decays over time. · Fixed a typo in the Part Duplicator's description. · Fixed the Impulsor being placeable on parts that don't attack. · Fixed the… | — | |
| Game update | Build 0.3.5 Build 0.3.5 Known Issues: · Radar upgrade for the Core Laser does not function correctly New Content: · The Ascent: killing the Abyss's final boss no longer ends the run outright. Once the boss is defeated it will initiate a final race back to haven. · Layer Select now records which ship you cleared each cloud layer with. · Credits screen added. · New upgrade animation for the Core Missile Laun… | — | |
| Game update | Build 0.3.4 - Big Optimizations Build 0.3.4 Known Issues: · Some enemy art still WIP · Radar upgrade for the Core laser does not function correctly New Content: · Socket Arrays: a new kind of part that bolts onto the hull and switches on the sockets underneath it, extending your Engine grid. Only one section has to land on a working socket, the rest is meant to hang out over bare hull. · Trade islands now give Socket Arrays r… | — | |
| Game update | Build 0.3.3 Build 0.3.3 Known Issues · Some enemy art still WIP · Radar upgrade for the Core laser does not function correctly · Network 5 Ember wakes not working correctly New Content · Layer 3 enemies have been renamed and given descriptions: the Big Explode Boi is now the Fulminating Sun, the Shield the Bulwark, the Laser the Crystalloid, the Toxic Zone the Absolver and the Shell Boi the Huskling, along… | — | |
| Game update | Build 0.3.2 Here's the reformatted patch notes: Build 0.3.2 Known Issues Part border sometimes loses color on upgrading a part. Some enemy art still WIP. New Content All relics now have their finished art: Explosion Catalyzer, Fuel Reserve, Kill Flywheel, Mirror Link, Overcharge Bypass and Part Duplicator. Layer 2 enemies have been renamed and given descriptions: the Swiper is now the Whiptail, the Charger… | — | |
| Major update | Cloudbreaker Final Playtest The Cloudbreaker Final Playtest Is Live We are in the final stretches of building Cloudbreaker. With you feedback from the demo we have refined our systems, and finished the content. This build represents the end product of Cloudbreaker as far as levels, ships, parts, skills, and enemies go. Everything you need to play the full game is here. What is not final is the balance and the art, and tha… | 24457181 | |
| Game update | Release Notes for 0.1.6 Build 0.1.6 - Final Demo Playtest Known Issues: None listed. Bug Fixes: · Disable tutorials not working correctly. · Many minor fixes. · Explosions sound too loud if too many are fired at once. · Tesla Coil not increasing Area. · Ship effect parts not showing up in the library (Bloil Siphon, After Burner). · Fixed issue with field effectors not correctly applying effects to network parts. Balan… | — | |
| Game update | Demo - Playtest update Hello Cloudbreakers! Thanks for the feedback and bugs reported for the first wave of the Demo Playtest. We have been hard at work incorporating it all in preparation for our official demo launch. The full release note are below, but some highlights are: · Rarity stacking. Parts rarity can be upgraded by combining them with another part. · A new onboarding, to ease the process of learning the ga… | 22820108 | |
| Game update | Dive breaking bug fixes Build 0.1.4 - Demo Playtest: · Known Issues: · Smart Scatter Turret does not target correctly · Bug Fixes: · Fixed players getting stuck when docking at islands Fixed parts showing up in parts library for research even when already owned Fixed and balanced Ember Wake | — | |
| In-game event | Demo Playtest We have been working hard on the demo for Cloudbreaker. This demo is more or less feature complete, and represents a full vertical slice of the game. We need your help putting it through its paces, and honing its balance, and crushing it's bugs. This is a good moment to have your feedback incorporated into the final game. There is a feedback forum in the options menu, and our Discord is always… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.