Radar upgrade for the Core Laser does not function correctly
New Content:
The Ascent: killing the Abyss's final boss no longer ends the run outright. Once the boss is defeated it will initiate a final race back to haven.
Layer Select now records which ship you cleared each cloud layer with.
Credits screen added.
New upgrade animation for the Core Missile Launcher.
New Core Laser art sheet.
New sprite for the Grand Bulwark.
New sprite for the Salvage island.
Bug Fixes:
Flocking speed fixed after recent physics tick work.
Fixed Network missions asking for one fewer part than the network actually needed.
Fixed the Railgun beam's hitbox not lining up with its sprite.
Fixed hunter heads and tails drawing on the wrong side of other sprites.
Fixed the Whiptail's library portrait not showing.
Improvements:
Missiles, cluster bomb blasts, Railgun shots and pattern gun bursts are now spread over several frames like other spawns, so a big volley no longer hitches.
Deployables mounted through a Socket Array now sit visually on the nearest hull socket instead of floating out over open sky.
Removed unused hull icons for Socket Arrays.
Renamed the Energy Piton to the Arc Line.
Arc Line now deals damage while enemies are sitting on it; damage reduced from 30 to 20.
King Jelly's HP raised from 10,000 to 16,000, the Grand Bulwark's from 6,000 to 12,000, and the Bloilbound Siphonophore's from 20,000 to 60,000.
Enemy separation now caps out relative to an enemy's own Speed, so a crowded swarm no longer outruns its own stat sheet.