Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cloudbreaker Playtest›Events›Build 0.4.3 - Last big update before release - Bloil crystal crash fix
Game update

Build 0.4.3 - Last big update before release - Bloil crystal crash fix

Cloudbreaker Playtest · published 18 hours ago

All eventsPlayers around this dateRead on Steam

Build 0.4.3

New Content:

  • New dive results panel on the finish screen.
  • A lost dive now tells you how long you survived instead of just "Dive Failed".
  • The layer select remembers the difficulty modifiers and Endless mode setting from your last dive.
  • The game now pauses when the Steam overlay is opened, and when the last connected controller is unplugged.
  • A Send Logs button on the Report Bug page, for sending us the game's logs.
  • The keyboard prompt icons are finished off across the whole set.

Balance:

  • Endless mode: enemy health now climbs steadily with your run time, doubling roughly every twenty minutes and capping at sixteen times, so a powered up ship still has something to fight an hour in.
  • Endless mode: elite and burst waves are gated by rarity early on, so the nastiest enemy in a layer can no longer turn up two minutes into a run.
  • Endless mode and Abyss spawn curves retuned throughout.
  • Salvage islands appear a little less often.
  • The Multiplier is slightly rarer in the part pool.

Bug Fixes:

  • Fixed the game freezing when you picked up the Bloil Crystal at the end of the Abyss.
  • The Fulminating Sun now appears correctly in the enemy library.
  • Fixed the More Enemies difficulty modifier spawning fewer enemies rather than more on timed waves, and doing nothing at all to the Endless sustain wave.
  • Fixed kills in Endless mode not counting towards missions, the Kill Flywheel or Vital Salvage.
  • Fixed the escape sequence triggering in Endless mode when a layer's final boss came around again.
  • Fixed Orbiter planets knocking enemies into your ship instead of away from it.
  • Fixed enemies being flung across the screen when a mine or an implosion was hauling them and they wandered too far from you.
  • Fixed electric links being drawn clear across the screen when an off screen enemy recycled mid zap.
  • Fixed Siphonophore boss segments being destroyable before the boss itself.
  • Fixed the Sacrificial Core staying on the socket grid after it had been spent. It now comes off once its blast has played.
  • Fixed the Proximity Amplifier stacking its damage boost every time effects were reapplied.
  • Fixed a crash when Frost was applied to something with no Speed stat, such as a boss weak spot.
  • Fixed railgun rounds spawning pointed the wrong way for a frame.
  • Fixed enemy missiles missing their outline.
  • Fixed errors when a mine detonated on contact.
  • Fixed parts thrown clear by a Salvage island landing where a controller could never pick them up.
  • Fixed the Arc Line leaving its pitons behind when the part was lifted or handed off to another Arc Line, which stranded the trail and left a link stretching to your ship for the rest of the run.
  • Fixed the Arc Line's effector indicators showing the wrong colour.
  • Fixed a crash when a beam was destroyed while in contact with a shield.
  • Fixed the Gauss round's wake popping to full size the moment it was fired.
  • Fixed the videos on the Guide page playing from the moment the game booted, whether or not the page had ever been opened. They now only run while they are on screen.
  • Fixed the Report Bug page not putting the cursor in the first field when opened on a controller.
  • Fixed the Guide and Report Bug buttons in the options side menu jumping the cursor into the page contents instead of moving down the menu.

Improvements:

  • Bubble traps hold you more smoothly. Pressing into the wall and sliding around it keeps your speed instead of catching, being knocked outside reels you back in at a capped rate rather than slingshotting you through the far side, and a bubble that grows over you now catches you properly.
  • Large amounts of loose bloil are far cheaper to run, so a long dive no longer slows down as the field fills up.
  • Whirlwind is a little more performant to run in big crowds.
  • Engine part animations no longer loop in the background, and the engine menu's blurred backdrop stops drawing while it is hidden.
  • Fixed a slow memory build up over a long session from the position tracking behind chain and zap links.
  • The game can now tell when it has locked up rather than crashed, and records what it was doing at the time, so freezes get reported too.
More from Cloudbreaker Playtest

Other announcements

All events
Cloudbreaker PlaytestGame update28 Aug 2026Build 0.4.3Build 0.4.3 Bug Fixes: · The Fulminating Sun now appears correctly in the enemy library. · Fixed parts thrown clear by a Salvage island landing where a controller could never pick them up. · Fixed the Arc Line leaving its pitons behind when the part was lifted or handed off to another Arc Line, which stranded the trail and left a link stretching to your ship for the rest of the run. · Fixed the…Cloudbreaker PlaytestGame update26 Aug 2026Build 0.4.2Build 0.4.2 New Content: · 32 Steam achievements. (Not available in the Playtest) · Achievements are awarded off your existing save, so anything you have already earned unlocks the next time you launch. The difficulty modifier ones are the exception, since older saves do not record how many modifiers a winning run had switched on. · The Steam Deck on screen keyboard now opens when you select a…Cloudbreaker PlaytestGame update20 Aug 2026Build 0.4.1Build 0.4.1 New Content: · Mine explosions are easier to pick out against the background. · Further updates to the keyboard and mouse prompt art. Bug Fixes: · Fixed the game crashing to desktop during the performance check on first launch. · Spelling and grammar fixes across enemy descriptions, tutorial pages, tooltips and part upgrades.