New Guide page in the Options menu, covering the mechanics of the game
Tooltips now show what a stat actually drives underneath it. A Shield's Speed shows the regen cooldown it lands on, the Arc Line shows its hit delay and link length, and a Cannon shows its fire rate.
New Huskling sprite, with its own wind up, charge and defenceless animations.
Mines now have their own explosion effect instead of borrowing the standard one.
Updated Spinsquid Miniboss sprites.
Updated the small Siphonophore's weak point sprite.
Updated keyboard and mouse prompt art.
New icons across the Tug's, Seeker's, and Dreadnought's upgrade tree.
Salvage islands now take relics, unlocking the relics on your grid for as long as the salvage is armed.
Bug Fixes:
Fixed two Steam accounts sharing one Windows login sharing a single save file. Each account now keeps its own save, and existing progress carries over to the first account to launch.
Fixed bloil islands running their pull on a different timer to the one on the dock, so attraction now lasts exactly as long as the island's timer.
Fixed button prompt icons drawing at the wrong size, so glyphs now land pixel for pixel.
Fixed the Plasmatic Blade's spin speed changing with the physics rate.
Fixed the Mine Dispenser dropping mines at the wrong interval once anything changed its Speed.
Fixed Arc Line Speed boosts not reaching pitons that were already out.
Fixed the escape climb reading your dash speed as your cruising speed if the boss died while you were boosting, setting a pace the climb could not hold.
Fixed clearing out the last enemies of a layer stopping early if anything other than an enemy was in the way.
Fixed dying with the crystal still on the ground hanging the escape, leaving the dive with no way to finish.
Swarm Grandmother, horizonal line attack fix.
Improvements:
Part, relic, core, ship stat and ship upgrade descriptions have been rewritten to use the same names for stats throughout, so a description and the stat it boosts always match.
The Drive Coupler and Mass Coupler descriptions now spell out that the boost grows with the number of connected parts.
Coming back to gameplay from a menu now eases up to full speed rather than snapping straight back in.
The Plasmatic Blade's Damage and Knockback now scale with how fast the blade is spinning.
The Bloil Amplifier, Proximity Amplifier and Torque Diversion now show the boost you currently have in their tooltip, rather than their base value.
Pop ups and tutorial pages now show button icons inline, and wide keys like space and the modifiers are no longer squashed square.
Snap Back is now called Air Brake.
Volumetric Enhancement now caps at level 2.
Arc Line damage raised from 20 to 30.
Core Orbiter damage lowered from 70 to 60.
Bloil Attraction Range now gives 20% per level, up from 10%.
All relics scrap for 40 again; several were set to 10.