
We have been working hard on the demo for Cloudbreaker. This demo is more or less feature complete, and represents a full vertical slice of the game. We need your help putting it through its paces, and honing its balance, and crushing it's bugs. This is a good moment to have your feedback incorporated into the final game. There is a feedback forum in the options menu, and our Discord is always a good place to leave your comments about what you don't like, and what you want to see more of.
1 of 3 stages (lasting ~20 minutes).
23 out of 30 Engine Parts (upgrades you place into your ship’s hold/inventory).
20 out of 30 Relics Parts (Unique build defining upgrades)
8 of 12 Islands.
3 of 6 playable ships.
Skill Trees unique to each ship.
Overcharge healing mechanic.
26 Missions to unlock Engine Parts, Relics, and Ships.
11 of 27 Enemies
3 out of 9 Bosses
9 Difficulty Modifiers (Once you beat a layer you have the option to replay with modifiers for increased difficulty and reward)
Parts Library research Engine Parts
Enemy Library to inspect encountered enemies
Keyboard + Mouse and Controller support
Windows and Linux builds
The overcharge healing mechanic works by collecting Overcharge orbs that power up your core weapon, causing it to heal you with overcharged damage. It is intended to balance healing across a run, and make it harder to heal the more overpowered your build becomes. We would love feedback on players engagement with this mechanic, and how it feels in the core loop.
Cloudbreaker is intended to be a challenging game. Loosing is part of the long loop, and with each loss you should feel better equipped to succeed. We would like feedback on if this is the case, or you are feeling discouraged by the difficulty.
Cloudbreaker may look simple on the surface, but there’s a lot happening on the GPU. This may cause framerate drops on older PCs. If this happens, please let us know what hardware you’re using.
We’re a two-person team here at Ballast Games, so we need your help breaking things! We’ve squashed as many bugs as we could, but you're sure to find some along the way. Please report them so we can fix them ASAP.
Dialing in the long loop upgrade rate is something we are still working on. We want to ensure the player is constantly unlocking parts and ships, while providing them slowly enough to keep having something to work towards.
Inconsistent highlighting of parts on hover
VFX may cause slowdown on older systems. You can turn down the VFX quality in the graphics options menu if you encounter this.
Feedback Form:
https://forms.gle/JWQ6N3xcVZmVcUuH8
Discord:
Contact Us Directly: