Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Cloudbreaker Playtest
›
Events
›
Build 0.3.6
Game update
Build 0.3.6
Cloudbreaker Playtest
· published
30 days ago
All events
Players around this date
Read on Steam
Build 0.3.6
Known Issues
Radar upgrade for the Core Laser does not function correctly
New Content
New sprite and icon for the Trade island.
Bug Fixes
Fixed the Kill Flywheel's description stating the wrong power cap and not mentioning that it decays over time.
Fixed a typo in the Part Duplicator's description.
Fixed the Impulsor being placeable on parts that don't attack.
Fixed the Core Transmitter's beams not lining up correctly when multiplied.
Fixed the Beam Increase rarity boost not spawning the correct number of extra beams.
Fixed Socket Arrays placed over corroded sockets not switching them on.
Fixed Socket Arrays not being placeable in the selection grid, which let Trade islands hand out two of them at once.
Fixed clicking the Waste layer in Layer Select sometimes not registering as selected.
Fixed the Long Cannon's Caustic Zone only dealing damage once instead of ticking continuously, and not crediting the Long Cannon with its kills.
Fixed the Caustic Zone streaking in from the wrong position when it spawned.
Fixed a crash when the Damage Tether effector's charge spawned during a bullet's impact.
Fixed a depleted Planet still dealing already queued damage hits for a frame or two after switching off.
Fixed a crash when the Bloilbound Siphonophore died.
Fixed an error when picking up items on contact.
Fixed a beam staying shortened if the Bulwark blocking it died while still in contact.
Improvements
Kill Flywheel: increased decay speed to 1% every 0.1 seconds.
Sacrificial Core's revive now knocks back nearby enemies.
Long Cannon's Caustic Zone damage raised from 3 to 12, tick rate slowed from every 0.2 seconds to every 2 seconds.
Sped up the Arc Line's connect and disconnect animation.
More from Cloudbreaker Playtest
Other announcements
All events
Cloudbreaker Playtest
Game update
8 Sep 2026
Build 0.4.3 - Last big update before release - Bloil crystal crash fix
Build 0.4.3 New Content: · New dive results panel on the finish screen. · A lost dive now tells you how long you survived instead of just "Dive Failed". · The layer select remembers the difficulty modifiers and Endless mode setting from your last dive. · The game now pauses when the Steam overlay is opened, and when the last connected controller is unplugged. · A Send Logs button on the Report…
Cloudbreaker Playtest
Game update
28 Aug 2026
Build 0.4.3
Build 0.4.3 Bug Fixes: · The Fulminating Sun now appears correctly in the enemy library. · Fixed parts thrown clear by a Salvage island landing where a controller could never pick them up. · Fixed the Arc Line leaving its pitons behind when the part was lifted or handed off to another Arc Line, which stranded the trail and left a link stretching to your ship for the rest of the run. · Fixed the…
Cloudbreaker Playtest
Game update
26 Aug 2026
Build 0.4.2
Build 0.4.2 New Content: · 32 Steam achievements. (Not available in the Playtest) · Achievements are awarded off your existing save, so anything you have already earned unlocks the next time you launch. The difficulty modifier ones are the exception, since older saves do not record how many modifiers a winning run had switched on. · The Steam Deck on screen keyboard now opens when you select a…