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Cloudbreaker Playtest›Events›Build 0.3.6
Game update

Build 0.3.6

Cloudbreaker Playtest · published 30 days ago

All eventsPlayers around this dateRead on Steam

Build 0.3.6

Known Issues

  • Radar upgrade for the Core Laser does not function correctly

New Content

  • New sprite and icon for the Trade island.

Bug Fixes

  • Fixed the Kill Flywheel's description stating the wrong power cap and not mentioning that it decays over time.
  • Fixed a typo in the Part Duplicator's description.
  • Fixed the Impulsor being placeable on parts that don't attack.
  • Fixed the Core Transmitter's beams not lining up correctly when multiplied.
  • Fixed the Beam Increase rarity boost not spawning the correct number of extra beams.
  • Fixed Socket Arrays placed over corroded sockets not switching them on.
  • Fixed Socket Arrays not being placeable in the selection grid, which let Trade islands hand out two of them at once.
  • Fixed clicking the Waste layer in Layer Select sometimes not registering as selected.
  • Fixed the Long Cannon's Caustic Zone only dealing damage once instead of ticking continuously, and not crediting the Long Cannon with its kills.
  • Fixed the Caustic Zone streaking in from the wrong position when it spawned.
  • Fixed a crash when the Damage Tether effector's charge spawned during a bullet's impact.
  • Fixed a depleted Planet still dealing already queued damage hits for a frame or two after switching off.
  • Fixed a crash when the Bloilbound Siphonophore died.
  • Fixed an error when picking up items on contact.
  • Fixed a beam staying shortened if the Bulwark blocking it died while still in contact.

Improvements

  • Kill Flywheel: increased decay speed to 1% every 0.1 seconds.
  • Sacrificial Core's revive now knocks back nearby enemies.
  • Long Cannon's Caustic Zone damage raised from 3 to 12, tick rate slowed from every 0.2 seconds to every 2 seconds.
  • Sped up the Arc Line's connect and disconnect animation.
More from Cloudbreaker Playtest

Other announcements

All events
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