Here's the reformatted patch notes:
Build 0.3.2
Known Issues
Part border sometimes loses color on upgrading a part.
Some enemy art still WIP.
New Content
All relics now have their finished art: Explosion Catalyzer, Fuel Reserve, Kill Flywheel, Mirror Link, Overcharge Bypass and Part Duplicator.
Layer 2 enemies have been renamed and given descriptions: the Swiper is now the Whiptail, the Charger Fish the Rakemouth, the Tank the Panzer and the Trapper the Inkspot Apprentice, along with their bosses the Inkspot Magi and the Grandmaster Whiptail.
Three free part rerolls every run.
Part cards now show their roll chance in the tooltip.
Alteration levels you have already purchased can be returned to for free.
Bug Fixes
Fixed the Laser's split beams not following the beam as it turned, and splitting beams hitting the enemy they split on twice.
Fixed Salvage islands leaving a part stranded, and a further Salvage island bug.
Fixed build SFX not playing.
Fixed the shield being hit during a Tug dash's invincibility frames.
Fixed the Shield and Transmitter timers running while the game was paused.
Fixed the Kill Flywheel timer running while paused.
Fixed relic and ship upgrade effects being applied or removed twice.
Fixed the stats panel and mission unlocks not showing during a dive.
Fixed the Torque Field unlock mission being unachievable.
Fixed islands spawning above the top cloud layer.
Fixed the hangar doors being closed on a dive.
Fixed difficulty modifiers not clearing between runs.
Fixed the Tesla Coil's energy boost not being shared along chains.
Fixed focus being lost and the layer select opening at the start of a dive.
Fixed the control mapper stealing focus movement while it was inactive.
Fixed the socket build button reporting the wrong state after building a socket.
Fixed the Swarm Grandmother's debug attack being left switched on, and a sprite frame error on the Layer 2 Grandmother.
Fixed the Trapper being able to follow you below the clouds.
Fixed global stat boost being given to each member of a network.
Fixed renamed assets causing a possible upgrade node save loss.
Grammar and warning fixes.
Improvements
Rerolls will no longer roll the same part twice.
Whiptails now come in closer on their orbit before attacking, making them easier to hit.
Repulsor visuals cleaned up when moving at high speed, and the Repulsor's numbers brought down.
Plasmatic Blade and Kill Flywheel balance passes, with a shorter Kill Flywheel cooldown.
Ship prices and Layer 2 enemy balance adjusted.
Endless mode now waits a moment before starting so you have time to drop in.
The two-part difficulty modifier now uses a matching two-slot selection drawer.