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Cloudbreaker Playtest
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Events
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Release Notes for 0.1.6
Game update
Release Notes for 0.1.6
Cloudbreaker Playtest
· published
4 months ago
All events
Players around this date
Read on Steam
Build 0.1.6 - Final Demo Playtest
Known Issues:
None listed.
Bug Fixes:
Disable tutorials not working correctly.
Many minor fixes.
Explosions sound too loud if too many are fired at once.
Tesla Coil not increasing Area.
Ship effect parts not showing up in the library (Bloil Siphon, After Burner).
Fixed issue with field effectors not correctly applying effects to network parts.
Balancing:
Enemies
Scuttle Beast charge rework.
Wave balancing.
Jelly King given a new shooting pattern.
Mutated Shuckpod.
Given a new shooting pattern.
Speed increased from 120 to 200.
Now switches direction and repositions during the battle
Engine Parts
Tesla Coil now connects in a diamond grid pattern.
Orbiters now increase their distance from the ship much less when their Area is increased.
Asteroid Orbiter cooldown adjusted.
Focusing Laser range increased.
Multiplier now works with the Transmitter.
Turret range increased with rarity (Uncommon +10, Rare +10, Legendary +20).
Core Turret range increased from 180 to 220.
Islands
Healing Island healing amount increased from 30% to 50% of max HP.
Turret Island range increased from 180 to 280.
Improvements:
Holding a direction in the engine grid now allows for quick movement of the selector.
New sprite work for Long Cannons.
Artifact parts renamed to Adaptive parts.
Orbiter planets now place evenly around the player.
Quick and Dangerous enemies now appear on top of all other enemies.
Quick enemies now have clearer sprites.
Long Cannon bullet’s wake now applies knockback from the back of the wake, and not the bullet.
New Features:
HP Trade Island lets you trade your HP for a relic.
More from Cloudbreaker Playtest
Other announcements
All events
Cloudbreaker Playtest
Game update
8 Sep 2026
Build 0.4.3 - Last big update before release - Bloil crystal crash fix
Build 0.4.3 New Content: · New dive results panel on the finish screen. · A lost dive now tells you how long you survived instead of just "Dive Failed". · The layer select remembers the difficulty modifiers and Endless mode setting from your last dive. · The game now pauses when the Steam overlay is opened, and when the last connected controller is unplugged. · A Send Logs button on the Report…
Cloudbreaker Playtest
Game update
28 Aug 2026
Build 0.4.3
Build 0.4.3 Bug Fixes: · The Fulminating Sun now appears correctly in the enemy library. · Fixed parts thrown clear by a Salvage island landing where a controller could never pick them up. · Fixed the Arc Line leaving its pitons behind when the part was lifted or handed off to another Arc Line, which stranded the trail and left a link stretching to your ship for the rest of the run. · Fixed the…
Cloudbreaker Playtest
Game update
26 Aug 2026
Build 0.4.2
Build 0.4.2 New Content: · 32 Steam achievements. (Not available in the Playtest) · Achievements are awarded off your existing save, so anything you have already earned unlocks the next time you launch. The difficulty modifier ones are the exception, since older saves do not record how many modifiers a winning run had switched on. · The Steam Deck on screen keyboard now opens when you select a…