Guildamation
Playing now
6+0 vs. yesterday
8.7%of peak
All-time peak
69Jul 2026
Playing now
6+0 vs. yesterday
All-time peak
69Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.1.4 Difference is Night and Day Version 1.1.4 is a major systems, progression, and content update: - Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings. - World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lighting, dynamic shadows, and normal-map shading across characters and environments. - New content: Added the level-31 Gold… | — | |
| Game update | 1.1.3.1 Quick Fix for Crafting Odds and Guild Talent Issue | — | |
| In-game event | Patch 1.1.3 Alert/Event Popups and Item Statistics # Guildamation Patch Notes ## Version 1.1.3 ### Summary - Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups ### Combat, progression, and crafting - Made every base stat scale two flat elemental damage bonuses and separated +element damage into its own element-colored floating combat text. - Changed combat rewards so enemy i… | — | |
| Game update | Small Patch 1.1.2.1 Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not… | — | |
| In-game event | Patch 1.1.2. Damage Meters, Custom Crafting and Late Game Balance # Guildamation Patch Notes ## Version 1.1.2 ### Classes, combat, and progression - Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resisted a lot. - Changed loot drop and crafting calculations so it doesn't get out of control at high levels. - Corrected h… | — | |
| Game update | 1.1.1 Quick Fixes Fixed some crashes Fixed issue with Greater Elixir of Quick Mind Fixed issue with talent point disappearing after mastering a job Fixed issue with shift+click not not doing a max craft amount in the crafting UI Added some element types to the crafted wands so they're not Normal Added more crafting recipes from the Azure, Amethyst, Crimson, and Rose crafting materials | — | |
| Game update | Patch 1.1.0 This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone! ### Performance, stability, and platform support - Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression… | — | |
| Game update | 1.0.7 Idk fixing things and stuff. Made the Guild View better I guess Nerfed Crafting Quality Trinkets to the ground (has 50% diminishing return after each upgrade). If you didn't take advantage, sorry it was O.P. Buffed bonus elemental damage on hit a bit Hell Gnaw is now Aw Hell Gnaw Trial by Blows doesn't blow anymore Killing bosses that drop trinkets at higher tiers no longer drops higher tier tr… | — | |
| Game update | 1.0.6 More performance improvements Added options to configure some performance affecting graphics Some UI Fixes for scrolling in the Guild View, Inventory and Vendor Buff Blocking to account for Armor Change, it now doubles armor value on block Fix an infinite recruitment bug Fix some item descriptions to show their stats correctly Added a Compact Mode to the Guild / Groups View Added ability to red… | — | |
| Game update | 1.0.5 More Performance and UI Improvements Hello been going in a trying to fix some more performance issues to get the game running as smooth as possible. Got a big improvement when a crafted item is finished and other inventory improvements Got a bunch of smaller performance improvements that add up Reworked armor so it operates mostly the same a lower level but reduces damage by a percentage at higher level so when you're taking/deali… | — | |
| Game update | 1.0.4! Performance Improvement! The Performance Should be Much better now. There seemed to be an issue with a bit of code in a physics process that would try to run even when the game slowed down which could cause a death loop. But that should be all good now. Other Changes: -Filters Buttons in Inventory and Craft UI can be shift clicked to inverse the filter so you can shift + click trinkets to search for everything not trin… | — | |
| Game update | Revert I'm revert to previous patch until I can figure out the running choppiness problem. Attempts to fix it made things worse. Please bare with me | — | |
| Game update | Update 1.0.3 Putting out an update 1.0.3 that should hopefully fix some performance issues: Fixed an issue where a texture was being copied instead of reused. Should bring VRAM usage down from 2 Gigs to about 600mb. Should help cards with less memory a lot. Fixed an issue when trying to equip an item that is stacked with different qualities Added ability to ctrl+shift+click in the Vendor re-purchase to buy… | — | |
| Game update | Quick Update 1.0.2 Added trinket to crafting ui filters. Increase mana cost of unlockable gathering abilities. Added some more guild emblems Added some more performance improvements to attempt to reduce stuttering Removed background group performance change that made it slow to switch between groups | — | |
| Game update | 1.0.1 Quick Fixes Putting out a quick update 1.0.1 to fix some issues. Fix tooltip not showing in front of job change UI. Fix Guild View UI not showing character's customizations (eye, skin, hair color) Attempting to optimize multiple groups by ignoring some visuals in the background groups Fix not being able to equip two handed weapons from item popup Fix when dragging an equipment item to the equipment UI wind… | — | |
| In-game event | Guildamation 1.0 Released! Guildamation has finally been released! For those who have been playing here is what the full version has: 16 Monster Levels 9 Resource Gathering Levels Building of more buildings to automate more and grow the Guild larger 13 Pets The Guild Talent Tree that grants buffs to the whole guild. Over 200 hours approximately to defeat the strongest boss. More interesting trinkets that allow you to cus… | — | |
| Community | Guildamation Roadmap Guildamation is coming out soon and the hype is growing! I thought I would share what would the near term goals for the game are in the next couple of months after release. First off of course is balance and bugs fixing. I'm doing everything I can to squash any issues there are but get enough people playing they'll find something you'll never think about or could test. Also I want to make sure… | — | |
| In-game event | Patch 1.10 More Gathering Areas and Elixirs ### Content and World - Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering. - Expanded crafting and item content with more rare crafts, desert crafting additions, tier-2 guild hall crafting flow, and broader equipment content updates. - Added grass patches in the grass levels to improve visuals. ### Progression, Items, and Co… | — | |
| In-game event | 0.1.8 Herbalism and Food Update Hello Guildies! Just dropped the latest update for Herbalism and Food Update. There is now a new zone for collecting the early game Alchemy ingredients, the Blossom Valley. Collecting herbs works similar to the Mining Nodes and Trees except herbalism uses Prowess as its 'damage' stat. Every 10 Prowess a Character has increases their collection speed by 1. Potion items that previously used food… | — | |
| Game update | 0.1.7.7 Next Fest Updates Here's a list of some stuff that's been fixed / updated for 0.1.7.6 and 0.1.7.7 -Added particle effects when a character is hit -Added building animations for Thief and Hunter for when Guild Housing is being built. -Updated running animation so the arm in the front of the character sways as well -Added Steam Achievements for killing bosses and building the Guild Hut -Changed "Branze", "Capper",… | — | |
| In-game event | Patch 0.1.7 Mining, Woodcutting, Housing and Beautification Hey Guildies! New update dropping. The update adds mining, woodcutting, guild hall building and some beautification! Added Copper Mining Area that is unlocked after killing rat king Added new level Meadow with new enemies and boss. Killing the boss unlocks the Small Tree Zone where trees can be cut Small Branches and Small Rocks (from mining) are material for the new Guild Hut Added Guild craft… | — | |
| In-game event | Patch 0.1.6 Character Color Customization Hello Guildies! Just added a patch that allows for more character customization! Now when creating a new character you have the option to pick hair, eye and skin color. A standard list of skin color is included but if you want to make your guys purple then go wild. If you load the game with characters already created before this patch they will have their colors randomly generated. Other fixes/… | — | |
| Game update | Patch 0.1.5 Just an update with some small fixes and additions. Added animations for when a target is Burning or Bleeding. Found an issue that was making the file size way bigger than necessary. Saved about 50% of the file size! Testing out Demo Release on Itch.io. Fix an issue where buffs would lose their duration if the game was closed. Now buffs should restore when the game is loaded again. Your preferr… | — | |
| Game update | Manual Control Been making some updates based on recent feedback on the demo. I think one issue has been getting people to last the early game. I'll admit it was a bit slow so I've made some changes to help alleviate that and prevent people from leaving after watching their first character just auto attack for 5 minutes. One major update is adding Manual Control for Groups instead of relying on Group Orders.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.