This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone!
### Performance, stability, and platform support
- Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations.
- Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows.
- Improved debug console and Sentry integration support.
- Cleaned temporary UI artifacts and corrected several resource/runtime edge cases.
- Improved hit-particle behavior with a lighter floor-settling particle backend.
### Crafting, equipment, and inventory
- Added background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time.
- Enabled lazy loading for saved inventory data by default and updated auto-sell checks to work with items that have not yet been materialized.
- Refined crafting order flow, blocked-order handling, and crafting-level scene behavior.
- Improved equipment comparison popups, item information popups, equipment drag-and-drop, and comparison layout behavior.
### Options and interface
- Reorganized Game Options into Display, Gameplay, Graphics, Audio, and Controls tabs.
- Added customizable menu shortcuts for Inventory, Talents, Guild, Group Orders, Equipment, Crafting, Vendor, Tactics, and Goals.
- Added conflict-safe shortcut swapping and a reset-to-defaults action.
- Added an option to reopen character menus on the last selected character.
- Refreshed the options theme and shared UI styling.
- Updated Guild Talent UI behavior and refreshed its localized labels and descriptions.
- Added option to increase the text size independent of the UI size.
- Added a Pet UI window inside the Guild UI
### Localization
- Updated localized gameplay, talent, options, and interface text across the supported translation resources.
### Mining, crafting, equipment, and loot
- Added high-tier mining areas and unlock tracking for Azurite Mine, Crimsonite Mine, Amethystine Mine, and Sheolcoal Caldera.
- Added Azurite, Crimsonite, Amethystine, Rosealloy, and Sheolcoal materials, along with new cloth, leather, crafting components, and high-tier equipment sets.
- Added new high-tier gathering nodes, recipes, weapon types, armor, shields, and wands.
- Added the unique level-40 Onyx Maw Artifact. It grants 20%+ increased damage and 20% damage resistance when the wearer is the only guild member and has no followers; pets do not disable the bonus.
- Expanded enemy loot tables and improved loot processing and item-loading behavior.
### Quests and progression
- Added rotating daily quests based on completed quests, cooking recipes, and defeated enemies, including offline-equivalent rewards.
- Added high-tier mining unlocks tied to boss progression.
- Expanded goal tracking, objective synchronization, completed-reward presentation, and item drop/crafting source information.
- Guild Talents UI are now locked until level 40.
### Combat reporting and tactics
- Expanded combat reports to retain fight snapshots and aggregate session totals across encounters.
- Improved combat state transitions, compact damage-number formatting, loot-bubble collection, and party combat bookkeeping.
- Added a Party Wiped panel that identifies each defeated party member and their cause of death.
- Added advanced tactic conditions with nested rule groups, richer subject filters, percent-based checks, and improved sorting/filtering controls.
- Added a reusable group-order/tactics set workflow and improved scheduled group-order selection.
- Corrected invalid spell resource UIDs and tuned several Fighter, Bard, pet, and existing ability resources.
- Large floating damage numbers will be reduced in size when they reach over 6 figures so 612303 would become 612k and so on with m for million and billion
### Interface and usability
- Modernized the HUD, Options, Socials, Encyclopedia, Guild, New Character, Inventory, Equipment, Vendor, Crafting, Talents, Tactics, and scheduled Group Orders interfaces.
- Improved UI readability, spacing, panel sizing, localized text handling, follower presentation, and shared controls.
- Added advanced inventory filters with saved rules for stats, item level, sell price, quality, equipment slot, item type, and crafted state.
- Added advanced auto-sell filters while protecting equipped, locked, favorited, quest, and otherwise unsellable items.
- Added item favorites, clearer drop-source/crafting-source information, improved shop selling behavior, and better inventory sorting.
- Fixed inventory grid sizing, crafting category visibility, reagent-row clipping, reagent-slot behavior, and localized menu layout issues.
- Refreshed tutorial content and screenshots for tactics, talents, death, group orders, crafting, pets, followers, stats, and inventory filters.
### Character and Guilds
- Added ability for characters to Master a class more times
- Added more Guild Talents
- Added ability to auto-level Guild Talents and Skill Talents by right clicking theme
- You can also set all your current talents to auto-level when mastering a class so the character automatically picks up their current talents