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GuildamationNews1.1.6
In-game event

1.1.6

Guildamation · published 29 Aug 2026, 02:58 UTC

All newsPlayers around this dateRead on Steam

## Version 1.1.6

### Combat balance

- Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight.

### Class trinkets

- Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonus-damage affix.

### Enemies

- Added two Harvest Grove entry quests: Ravenfolk Incursion and Gourd Guardians.

- Added Ravenfolk Adventurer, Ravenfolk Mage, and Ravenfolk Priest enemy characters with Air-based element typing.

- Added the level 18 Smashing Pumpkin trinket as a rare Giant Pumpkin drop. It adds 10 Nature damage and gives auto attacks a 2% chance to cast Constricting Vines.

### Pets

- Added Vixxy, a fox pet with combat abilities and a dedicated fox sprite set.

- Converted flat pet guild bonuses to percentage-based bonuses, including attack, primary attributes, crit/dodge chance, armor, and elemental defenses.

- Added percentage guild bonuses for Jimothy, Ferris, and Vixxy so every registered pet contributes a bonus.

### Group orders

- Manual and scheduled orders can now use an approximate enemy level. Each location rounds down to its nearest available three-level tier.

- Changed the scheduled-order Enabled and Execute Once controls from switch toggles to checkboxes.

- Condensed the Manual Group Orders health and mana rest settings into one compact, fully localized row.

- Clicking a scheduled group-order summary now expands or collapses its configurable settings.

### Tutorials

- Updated tutorial guidance for stat-point costs, death and revival, group-order tiers, recipe discovery, crafting, pets, followers, and buff behavior.

### Interface

- Item and crafting searches now match non-zero item and effect stats by their displayed names and common aliases, including crit and dodge ratings, chance and damage modifiers, elemental bonuses, and crafting bonuses; the `stat:` operator supports the same stat terms.

- Fixed alt-click item drop-source lookup for nested gathering loot, tiered raw foods, dynamic boss recipes, boss-tier variants, and enemy-specific guaranteed level drops.

- Active quest turn-in items now show a note in their item popup and remain available for deliberate manual sale while staying protected from automatic sale filters.

- Added the vendor-sold Transformation Potion for 1 gold. Using it on a living guild member opens a character editor for gender, skin color, hair color, eye color, and name while preserving class and stats.

- Added a Game Options setting that keeps HP and mana values visible on the selected character's top HUD, with compact notation for values of 10,000 or more.

- Increased the HP and mana value font size while hovering over the selected character's top HUD bars.

- Hovered HP and mana values now keep their readable scale and render above the HUD panel when their text is wider than the bar.

- Added a configurable alert for characters reaching the maximum level of their current job, including mastered jobs with their raised cap.

### Crafting

- Reduced the Copper, Bronze, and Iron Anvil recipes from 50 bars to 35 bars each.

- Fixed Thieves reverting to their default colors while crafting at the Blacksmith.

### Stability

- Fixed enemies occasionally trying to attack a character that had already been removed from combat.

- Fixed fully consumed offline time returning after closing the game from the completed simulation results screen.

- Fixed layered character texture lookup accepting case-mismatched paths on Windows, preventing asset-load warnings and export failures on case-sensitive platforms.

- Fixed old generated equipment taking much longer to restore when the game was running in a different language, especially for large legacy inventories.

- Added a loading watchdog that safely returns to the guild menu if a threaded level request stops making progress for one minute, with locale and resource diagnostics for troubleshooting.

- Fixed a malformed localization row that could shift Russian, Korean, and Italian tooltip text, and corrected a Simplified Chinese sell confirmation that inserted the item count and price in incompatible positions.

- Fixed stale group orders being able to send under-leveled groups into locked levels, where they could become stuck. Invalid loaded orders are now skipped and groups loaded into inaccessible levels recover to Guild Hall.

- Fixed generated world backgrounds briefly appearing blank when changing levels while normal-map TileSet variants are prepared.

- Fixed empty native tooltip windows appearing when hovering characters in Task Bar Mode.

- Fixed Task Bar Mode appearing as an opaque black bar across the monitor on affected Windows systems.

- Fixed game options, encyclopedia, and socials windows sometimes appearing automatically after a guild loaded.

- Fixed an editor launch parse error caused by the level-up tutorial depending on a stale resource UID cache entry.

- Fixed editor startup parse errors in character state machines and the crafting interface by removing an unnecessary global-class dependency from the base state script.

- Fixed Phoenix Fluff purchase history appearing as a blank inventory item and increasing that item's quantity whenever a guild was loaded. Existing affected saves now remove the invalid item automatically.

More from Guildamation

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Game update29 Aug 2026Small Patch 1.1.6.1Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinketsIn-game event26 Aug 2026Patch 1.1.5 Test Dummies!Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering - Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts. ### Com…Game update20 Aug 2026Patch 1.1.4 Difference is Night and DayVersion 1.1.4 is a major systems, progression, and content update: - Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings. - World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lighting, dynamic shadows, and normal-map shading across characters and environments. - New content: Added the level-31 Gold…