
## Version 1.1.6
### Combat balance
- Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight.
### Class trinkets
- Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonus-damage affix.
### Enemies
- Added two Harvest Grove entry quests: Ravenfolk Incursion and Gourd Guardians.
- Added Ravenfolk Adventurer, Ravenfolk Mage, and Ravenfolk Priest enemy characters with Air-based element typing.
- Added the level 18 Smashing Pumpkin trinket as a rare Giant Pumpkin drop. It adds 10 Nature damage and gives auto attacks a 2% chance to cast Constricting Vines.
### Pets
- Added Vixxy, a fox pet with combat abilities and a dedicated fox sprite set.
- Converted flat pet guild bonuses to percentage-based bonuses, including attack, primary attributes, crit/dodge chance, armor, and elemental defenses.
- Added percentage guild bonuses for Jimothy, Ferris, and Vixxy so every registered pet contributes a bonus.
### Group orders
- Manual and scheduled orders can now use an approximate enemy level. Each location rounds down to its nearest available three-level tier.
- Changed the scheduled-order Enabled and Execute Once controls from switch toggles to checkboxes.
- Condensed the Manual Group Orders health and mana rest settings into one compact, fully localized row.
- Clicking a scheduled group-order summary now expands or collapses its configurable settings.
### Tutorials
- Updated tutorial guidance for stat-point costs, death and revival, group-order tiers, recipe discovery, crafting, pets, followers, and buff behavior.
### Interface
- Item and crafting searches now match non-zero item and effect stats by their displayed names and common aliases, including crit and dodge ratings, chance and damage modifiers, elemental bonuses, and crafting bonuses; the `stat:` operator supports the same stat terms.
- Fixed alt-click item drop-source lookup for nested gathering loot, tiered raw foods, dynamic boss recipes, boss-tier variants, and enemy-specific guaranteed level drops.
- Active quest turn-in items now show a note in their item popup and remain available for deliberate manual sale while staying protected from automatic sale filters.
- Added the vendor-sold Transformation Potion for 1 gold. Using it on a living guild member opens a character editor for gender, skin color, hair color, eye color, and name while preserving class and stats.
- Added a Game Options setting that keeps HP and mana values visible on the selected character's top HUD, with compact notation for values of 10,000 or more.
- Increased the HP and mana value font size while hovering over the selected character's top HUD bars.
- Hovered HP and mana values now keep their readable scale and render above the HUD panel when their text is wider than the bar.
- Added a configurable alert for characters reaching the maximum level of their current job, including mastered jobs with their raised cap.
### Crafting
- Reduced the Copper, Bronze, and Iron Anvil recipes from 50 bars to 35 bars each.
- Fixed Thieves reverting to their default colors while crafting at the Blacksmith.
### Stability
- Fixed enemies occasionally trying to attack a character that had already been removed from combat.
- Fixed fully consumed offline time returning after closing the game from the completed simulation results screen.
- Fixed layered character texture lookup accepting case-mismatched paths on Windows, preventing asset-load warnings and export failures on case-sensitive platforms.
- Fixed old generated equipment taking much longer to restore when the game was running in a different language, especially for large legacy inventories.
- Added a loading watchdog that safely returns to the guild menu if a threaded level request stops making progress for one minute, with locale and resource diagnostics for troubleshooting.
- Fixed a malformed localization row that could shift Russian, Korean, and Italian tooltip text, and corrected a Simplified Chinese sell confirmation that inserted the item count and price in incompatible positions.
- Fixed stale group orders being able to send under-leveled groups into locked levels, where they could become stuck. Invalid loaded orders are now skipped and groups loaded into inaccessible levels recover to Guild Hall.
- Fixed generated world backgrounds briefly appearing blank when changing levels while normal-map TileSet variants are prepared.
- Fixed empty native tooltip windows appearing when hovering characters in Task Bar Mode.
- Fixed Task Bar Mode appearing as an opaque black bar across the monitor on affected Windows systems.
- Fixed game options, encyclopedia, and socials windows sometimes appearing automatically after a guild loaded.
- Fixed an editor launch parse error caused by the level-up tutorial depending on a stale resource UID cache entry.
- Fixed editor startup parse errors in character state machines and the crafting interface by removing an unnecessary global-class dependency from the base state script.
- Fixed Phoenix Fluff purchase history appearing as a blank inventory item and increasing that item's quantity whenever a guild was loaded. Existing affected saves now remove the invalid item automatically.