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GuildamationNewsManual Control
Game update

Manual Control

Guildamation · published 24 Jan 2026, 04:50 UTC

All newsPlayers around this dateRead on Steam

Been making some updates based on recent feedback on the demo. I think one issue has been getting people to last the early game. I'll admit it was a bit slow so I've made some changes to help alleviate that and prevent people from leaving after watching their first character just auto attack for 5 minutes.One major update is adding Manual Control for Groups instead of relying on Group Orders. People just wanted to go to a new zone or start craft items, they didn't want to mess with creating a Group Order or modifying one just to do something simple. Manual Control is on by default at the start of the game for a new game and Group Orders now gets unlocked once a character hits level 10 (and a tutorial on Group Orders is given).A lot of work has been put into cleaning up UI stuff. Many people had difficulty reading text when it was on the brighter tan backgrounds. So I've darkened a lot of the UI and changed some fonts around. Also the main UI menus can now be moved around with arrows and can be moved from the right to left and visa versa. A slider to modify the UI scale has been also added since it could be small for higher resolutions or those playing far away.Other Patch Notes:

Craft Menu UI now has a Craft Now Button and Stop Crafting Button in addition to the Add to Orders Button

Add to Orders Button now opens the Group Orders Menu to show people where the Order Went
Group Orders Now has options to Select Manual or Scheduled Mode
Now more than one Eye Effect Animation should play at a time, that is basically just Stunned and Blind Animations

Added a Snow Level with new monsters and music (Full Release Only)
Added some more icons for Chests, Legs
Buffed Pet Damage a bit
Increased Mug damage and mana cost
Added a bunch of new quests and updates for quest UI
Quest rewards show an inventory item instead of just text buttons

Quests that are done go into a Completed Quests Tab

Playing with some lighting effects in the Blacksmith
Buffed the Orange Flasks a bit

Added some sounds for each level for when characters are running
Apparently the level up sound wasn't playing so fixed that
Added Double Click ability to equip or use an item
Enemies now drop money, I'll probably have to reduce the sell price of items to make up for it or I need to add more things to buy from the Store
Some fixes for Localization, some things weren't getting translated

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Game update29 Aug 2026Small Patch 1.1.6.1Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinketsIn-game event29 Aug 20261.1.6## Version 1.1.6 ### Combat balance - Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight. ### Class trinkets - Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonu…In-game event26 Aug 2026Patch 1.1.5 Test Dummies!Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering - Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts. ### Com…