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Guildamation Roadmap

Guildamation · published 23 Jun 2026, 01:09 UTC

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Guildamation is coming out soon and the hype is growing! I thought I would share what would the near term goals for the game are in the next couple of months after release.First off of course is balance and bugs fixing. I'm doing everything I can to squash any issues there are but get enough people playing they'll find something you'll never think about or could test. Also I want to make sure the classes and their talents are balanced so there is no obvious OP group make-up or talents that no one wants.Once that is done the focus will be on the late game. There is a lot to do in the full release that is not in the demo and I suspect it could take players 3 week to a month to clear all the unique content. After that I'm thinking of what might keep you guys busy in a good way :). More levels, pets, followers and enemies are the easy and obvious choice but I'm throwing around ideas for other late game content.One of the things I'm looking forward to but wasn't in the cards right now is more classes. Disclaimer - These are still just thoughts in the head and may or may not come to fruition. I want to add 1 more "base class" that is like a fist Fighter class. This will be important for the next step, secondary upgraded classes. Some of these will require leveling a character up in 2 classes before they can transition, or require them mastering a class before they can change into it. For example by reaching level 20 in Initiate and Squire could open up the Monk class. Mastering the Squire class could open up the Knight class. Other classes I'm throwing around are Druid, Priest, Barbarian, Warlock, Shaman, although no guarantees!I also want to add other types of gathering like Fishing and Farming. Farming might be more of a plant and check back in after a hour or two instead of constant collecting. Fishing might be a bit slower too for just having a bit of that cozy rpg feeling.I'm also been day-dreaming about a PvP mode that involves establishing bases and invading enemy bases to gain territory. Something like Risk but using your Guildies. There might be a offline PVE mode to try to work up to PVP. Although that is still a pipe-dream.

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Game update29 Aug 2026Small Patch 1.1.6.1Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinketsIn-game event29 Aug 20261.1.6## Version 1.1.6 ### Combat balance - Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight. ### Class trinkets - Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonu…In-game event26 Aug 2026Patch 1.1.5 Test Dummies!Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering - Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts. ### Com…