Hello Guildies! Just dropped the latest update for Herbalism and Food Update. There is now a new zone for collecting the early game Alchemy ingredients, the Blossom Valley. Collecting herbs works similar to the Mining Nodes and Trees except herbalism uses Prowess as its 'damage' stat. Every 10 Prowess a Character has increases their collection speed by 1.
Potion items that previously used food items now uses these herbs. Also added were 3 starting potions that increase stats for 15 minutes. Food items have changed from being simple healing items to giving bonus health for 15 minutes. I'm also planning on adding the ability for characters to auto eat food soon. It will have the option of selecting the food to eat or eating the best food in the inventory. I've also added the "Encyclopedia". This shows up in the game options drop down and lets you read a tutorial you have seen at a previous time or some that are always unlocked. I want to keep tutorials that haven't been seen locked to prevent 'spoilers' and avoid confusing people with features they haven't unlocked yet. There are a couple more things I want to add to herbalism and food before starting the next thing but I wanted to get this update out before Next Fest ended. So small updates should keep happening through the weekend with potentially more potions, food items, dessert/cave herbs collecting, auto-eating and whatever I feel like doing all of a sudden. I think next I'm planning on adding some more expansion to pets. More rare pets, collecting and hatching eggs, maybe 'hiring' pet/workers to help with gathering resources.... Monster Girls?