# Guildamation Patch Notes
## Version 1.1.3
### Summary
- Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups
### Combat, progression, and crafting
- Made every base stat scale two flat elemental damage bonuses and separated +element damage into its own element-colored floating combat text.
- Changed combat rewards so enemy item drops and EXP are held until victory and forfeited when the party wipes.
- Fixed delayed effect visuals so background group transfers cannot leave a effect animation running after its effect has expired or been removed.
- Added crafting rarity odds calculations and a reusable compact rarity-odds panel that displays the final per-attempt chance of receiving qualities above the selected target, including upgrade failure risk while omitting the target quality itself.
- Corrected the crafting rarity odds panel to show cumulative "quality or higher" chances, and set quality-roll caps to 75% for the first upgrade and 50% for later upgrades.
- Added the 1,000-rank Quality Mastery guild talent, increasing the first free quality-upgrade chance cap by up to 10 percentage points to 85% and later-roll caps to 60%.
- Increased upgrade-order quality success odds to at least twice the equivalent straight-craft quality-roll chance, capped at 75% for every requested upgrade tier.
- Added a segmented Craft, Attempts, and Successes control for upgradeable recipes, with larger labels and inset button edges for readability. Upgrade counting modes persist through saves and order-set templates, reset incompatible progress when changed, and update progress only for the selected outcome type.
- Preserved saved inventory sell prices during deferred item initialization so loading an item does not apply quality scaling a second time.
- Corrected unrelated loot tables so Ratfolk Cave-only drops are no longer included in Orc Cave.
- Prevented already-owned pet-only adoption papers from appearing as item drops while keeping equipment trinkets such as Black Dragon Egg eligible.
- Removed the Grass level's bonus random-equipment drop roll above tier 1 while preserving its tier 1 bonus and configured loot.
### Pets
- Added Ferris the Ferret as a Grass-level pet drop
### Level
- Added new gathering level Coral Crown Grove with new herbs and upgrades to the elixirs
### Tactics, orders, and interface
- Fixed the Full Guild Talent Tree scroll range so the highest talent remains fully reachable at the top edge.
- Added the Vendor Stock Expansion upgrade. It adds one random equipment item to each hourly vendor refresh, starts at 1 gold, and costs 10 times more after each purchase.
- Added Ctrl+Shift-click bulk leveling for guild talents with a confirmation popup that spends all currently affordable Guild Talent EXP on the selected talent.
- Added a configurable Guild Talents Auto-Bought alert that batches simultaneous automatic purchases and shows each talent's previous-to-current rank and current bonus.
- Improved tactic dragging over child controls and row gaps by forwarding drops through the list, temporarily disabling descendant hit interception, restoring original mouse filters, and centering the visible drag preview under the pointer.
- Tightened tactic row height and list spacing and added a framed row presentation for more compact order editing.
- Fixed tactic action buttons drawing the dropdown marker behind selected item and ability icons.
- Added localized explanatory tooltip details for Attack/Gather and Rest actions.
- Made tactic alert markers hoverable and show the active alert reason in their tooltips.
- Made newly created normal and advanced tactics default to Attack.
- Added configurable alert placement on the left or right side and top or bottom fill direction, with settings persistence and localized options.
- Hardened alert overlay positioning, toast behavior, and zero-duration or persistent alert handling.
- Improved group-order controls, progress presentation, target handling, and saved order-set behavior.
- Compacted the offline simulation loot, crafted-item, and monster-defeat panels so Recent Activity has more room to display the live event feed.
- Compacted crafting ingredient rows and inset the rarity-odds card so both stay cleanly within the crafting details panel.
- Expanded offline loot and crafting tooltips with per-quality quantities alongside the item total.
- Corrected the Pirate's Coin Purse icon used by inventory and offline loot results.
- Restored the original Pirate's Coin icon while preserving the newer coin-purse artwork as a separate asset.
- Included each active group's destination and high-tier suffix in offline simulation status text, such as "Kill Anything Endlessly at Sunset Beach(12)".
- Added an Add to Group Orders action to compatible quest details, creating one-shot Craft Up To and Kill orders.
### Inventory, gathering, and runtime stability
- Fixed pets without a sleep animation sometimes playing their attack animation while idle in crafting areas.
- Added visible Edit and Delete actions for saved advanced item filters, including confirmed deletion and in-place updates.
- Added localized favorite and favorited inventory-search aliases for direct and threaded filtering, with live favorite-state handling after token caching and large-inventory scaling coverage.
- Prevented hidden parties from spawning persistent loot-bubble visuals while continuing to award their gathered and combat loot normally.
- Added or refreshed localization rows and compiled translation resources for new alert, crafting, upgrade, tactic, gathering, and DLC text across supported locales.
### Verification
- Expanded focused coverage for crafting odds, upgrade order persistence and progress, alert settings, group orders, loot separation, grass rebuilds, pet DLC ownership and catalog presentation, tactic tooltips, and drag/reorder behavior.