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GuildamationNewsPatch 1.10 More Gathering Areas and Elixirs
In-game event

Patch 1.10 More Gathering Areas and Elixirs

Guildamation · published 14 Apr 2026, 20:43 UTC

All newsPlayers around this dateRead on Steam

### Content and World

- Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.

- Expanded crafting and item content with more rare crafts, desert crafting additions, tier-2 guild hall crafting flow, and broader equipment content updates.

- Added grass patches in the grass levels to improve visuals.

### Progression, Items, and Combat

- Updated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.

- Added new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.

- Improved item ability handling and fixed consumable description text for higher-quality items.

- Refined combat pacing and added Thief bow support and Hunter melee weapon support and animations.

### Guild, Saves, and Character Flow

- Added creation of Guild Emblem when starting a guild. Current active gives will get a random emblem.

- Fixed a crash when creating a character in a new game.

- Added guild setup flow, save validation, and guild save slots, allow the ability to create multiple separate guilds.

- Improved level restore behavior and startup loading reliability.

### UI and Player Experience

- Added manual order filters and equipment-slot-focused inventory browsing.

- Improved tactic UI, UI sizing, and general interaction polish.

- Added additional tactic conditions based on lasting spell effects.

- Preserved world bars more reliably and adjusted character offsets so health bars stay readable.

- Fixed talent tree border presentation and refreshed hunter weapon animation variants.

### Quests, Rules, and Gameplay Fixes

- Preserved collect quest completion correctly.

- Fixed iron content naming and improved pet targeting rules.

- Reduced path decor collisions and tightened several gameplay edge cases across gathering and level systems.

### Localization, Tools, and Project Setup

- Localized menu text and refreshed translation assets.

- Fixed exported emblem assets and polished local development defaults.

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Game update29 Aug 2026Small Patch 1.1.6.1Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinketsIn-game event29 Aug 20261.1.6## Version 1.1.6 ### Combat balance - Buff potions now consistently last 30 minutes, and Alchemical Linger extends every duration-bearing potion buff, including utility effects such as Verdant Sight. ### Class trinkets - Added 28 class-specific trinkets for Squire, Hunter, Apprentice, Thief, and Initiate, each with an ability-enhancing passive, a class restriction, and a scalable elemental bonu…In-game event26 Aug 2026Patch 1.1.5 Test Dummies!Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering - Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts. ### Com…