### Content and World
- Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.
- Expanded crafting and item content with more rare crafts, desert crafting additions, tier-2 guild hall crafting flow, and broader equipment content updates.
- Added grass patches in the grass levels to improve visuals.
### Progression, Items, and Combat
- Updated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.
- Added new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.
- Improved item ability handling and fixed consumable description text for higher-quality items.
- Refined combat pacing and added Thief bow support and Hunter melee weapon support and animations.
### Guild, Saves, and Character Flow
- Added creation of Guild Emblem when starting a guild. Current active gives will get a random emblem.
- Fixed a crash when creating a character in a new game.
- Added guild setup flow, save validation, and guild save slots, allow the ability to create multiple separate guilds.
- Improved level restore behavior and startup loading reliability.
### UI and Player Experience
- Added manual order filters and equipment-slot-focused inventory browsing.
- Improved tactic UI, UI sizing, and general interaction polish.
- Added additional tactic conditions based on lasting spell effects.
- Preserved world bars more reliably and adjusted character offsets so health bars stay readable.
- Fixed talent tree border presentation and refreshed hunter weapon animation variants.
### Quests, Rules, and Gameplay Fixes
- Preserved collect quest completion correctly.
- Fixed iron content naming and improved pet targeting rules.
- Reduced path decor collisions and tightened several gameplay edge cases across gathering and level systems.
### Localization, Tools, and Project Setup
- Localized menu text and refreshed translation assets.
- Fixed exported emblem assets and polished local development defaults.