EverRail
Playing now
11−4 vs. yesterday
2.1%of peak
All-time peak
524Jul 2026
Playing now
11−4 vs. yesterday
All-time peak
524Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Conductor’s Log 11: Eleven Minutes Hello Everyone! Welcome to another of our Conductor's Logs, where our heroes try to raid another Facility - this one a train station, only this time, they've actually prepared properly. Conductor’s Log 11: Eleven Minutes Driver had managed to stop the train so perfectly that when our boots hit the station, we were covered from most sides by crates and a shelter, giving us cover from the myriad… | — | |
| Esports | Dev Live Stream - Community Contest, Multiplayer & AMA | EverRail To celebrate our participation in Stream's PVE Fest, developers of Aesir Interactive are live from the studio in Munich, Germany to showcase EverRail. We are showcasing the multiplayer, talking about the current communuty contest and answering your burning questions. * * * Twitch: YouTube: Instagram: TikTok: Twitter / 𝕏: Website: Aesir Interactive - | — | |
| In-game event | Engine Room Dev Update 0.2.9 Hello Everyone! Welcome to this week’s Engine Room Dev Update, where we’ll be going through the 0.2.9 patch, which contains new custom difficulty sliders for enemies, a slider for ISO yield and a new auto feeder item you can craft! We’ve also taken a pass at the Glider Handling, so please make sure to give us feedback on how that feels! We’re also going to be adding mouse control (and the abili… | — | |
| Community | We’re Part Of Steam’s PVE Survival Crafting Fest! Hello Everyone! As part of this week’s Steam PVE Survival Crafting Fest we’re discounting EverRail by 20%, so if you haven’t joined us in the Tracklands yet, now’s the perfect time to join us! We’re also launching an event for you all to take part in, and the chance to win a unique prize which money literally cannot buy! The Hoarder So, in this event, we’re going to be asking you to hoard two t… | — | |
| Community | Conductor’s Log 10: Learning From Failure Hello Everyone! Welcome to this week's Conductors log, where our heroes choose their next destination, work out hot soup and set up the fast travel system... Conductor’s Log 10: Learning From Failure We grabbed another couple of wagons over the next few hours, before we decided to narrow down our options when it came to the first facility to raid on the loop. We narrowed it down to two choices… | — | |
| Community | EverRail Joins Steam’s PVE Survival Crafting Fest! Hello Everyone! We’re super happy to announce that EverRail will be a part of the upcoming PVE Survival Crafting Fest on Steam from this coming Monday the 31st of August! As part of the celebration, we’ll be having a 20% sale on EverRail for the duration of the event , so if you haven’t gotten yourself a copy yet, there’s never been a better time to dive into the Tracklands of Inara! We’ll also… | — | |
| In-game event | Engine Room Dev Update 0.2.8 Hello Everyone! Welcome to this week’s Engine Room Dev Update, where we’ll be going through our 0.2.8 patch, which brings a new Supervisor’s Desk which gives you access to a free-cam, a rework of the fast travel system inside the train, including the ability to name and favourite wagons, and a new Field Of View (FOV) slider so you can change the setting to your preference. As always, these week… | — | |
| Community | Conductor's Log: Day 9 Hello Everyone! Welcome to this week's Conductors Log, wherein our heroes expand the train and modify their glider to be piloted directly by Eyes... Conductor's Log: Day 9 The next morning I woke on my bunk, and found I was the last to rise. The train was humming along, but the sound of the engine had become so much background noise, something as normal as the sound of the breeze, or of birdson… | — | |
| In-game event | Engine Room Dev Update 0.2.7 Hello Everyone! Welcome back to another Engine Room Dev Update, the latest in our weekly updates to EverRail! This week we’re back with changes to the glider launch station, fixes to our mission and tutorial system, as well as fixes for several bugs which you’ve all brought to our attention! We want to thank you all for the feedback and the bug reports you continue to send in. We read all of th… | — | |
| Community | Conductors Log Day 8: Aegis Activation Hello Everyone! Welcome back to the Conductors Log! This week our passengers finally find the train horn, and the train's Aegis shield comes in handy when the track ahead is blocked. Conductors Log Day 8: Aegis Activation Looking at everyone's faces, and with the weight of Gunner and Pilot's death still resting on my shoulders, I've decided we're not ready for the tunnel. Not yet. So, for now,… | — | |
| Game update | We've Released Hotfix 0.2.6.1! Hello Everyone! We’ve just released a small hotfix which properly applies the new hunger settings to older save games, as they didn’t apply properly with yesterday’s patch release. Please do keep giving us feedback on the hunger system, as well as ration distribution, as we want to make sure it’s a balance we’re all happy with! As well as that, the Bullet Train and Glider will now be selectable… | — | |
| In-game event | Engine Room Dev Update 0.2.6 Hello Everyone! Welcome to this week’s Engine Room Dev Update, where we’ll be taking you through our 0.2.6 Patch, which introduces the train’s horn to the game, both as something the driver can use, but also as an automatic warning when the train’s battery starts to get too low! Alongside that, we’ve rebalanced our storage once more, ensuring that larger storage solutions are at least as effici… | — | |
| Game update | Hotfix 0.2.5.1 Is Out Now! Hello Everyone! We’ve just released a hotfix for EverRail, which fixes an issue we’ve seen players running into where having an item in your exosuit toolbelt which improved stats caused several issues. Here’s the detail: Fixed an issue which caused several problems when you had an item equipped to the exosuit toolbelt which improved stats on the exosuit, causing the following: · If you just loa… | — | |
| Community | A Special Thank You To Everyone Who's Bought EverRail! Hello Everyone! EverRail has officially departed the station into Early Access, and if you're enjoying your journey through the frozen Tracklands of Inara so far, we've got a special surprise for being an early passenger! We're giving everyone who's purchased the game the content from the Supporters Edition, for free! You don't need to do anything, you'll find the game will automatically update… | — | |
| In-game event | Engine Room Dev Update 0.2.5 Hello Everyone! Welcome to the third Engine Room Dev Update and Patch 0.2.5! EverRail entered Early Access on July 20, and we're already releasing our third post-launch update. We've been hard at work reviewing your feedback, fixing issues, and delivering improvements each week to make the game better with every patch. As part of our commitment to Early Access development, we'll continue releas… | — | |
| Community | Conductors Log Day 7: Full Speed Ahead Hello Everyone! Welcome to the next of our Conductors Logs, where our heroes reset and continue their journey! Day 7: Full Speed Ahead I woke the next day feeling wrecked. My bones felt heavy and for a moment I had expected to see Gunner and Pilot looming over me. The idea of them being gone had yet to properly hit me. And the worst part, people were looking to me for guidance. Driver called me… | — | |
| In-game event | Engine Room Dev Update 0.2.4 Hello Everyone! Welcome to the Second Engine Room Dev Update, where we’ll be taking you over the changes in the 0.2.4 Patch for EverRail! This is the second update so far, and we’ll be releasing a patch like this every week on Tuesdays at 1400 CEST (1pm UK, 10am Eastern, 7am Pacific). Since launching into Early Access, we've been hard at work tackling your most reported issues while making impr… | — | |
| Community | Conductor's Log Day 6: Survivors Hello Everyone! Welcome to the sixth of our Conductor logs, where the passengers have to escape the facility: Day 6: Survivors The shield crackled as the turret continued its sweep, searching the room for any target. We stayed huddled behind the door, occasionally peeking to see if there was any sign of life from Pilot or Gunner. There wasn’t. They just lay there. Not moving. I tried my best to… | — | |
| Game update | Hotfix Patch 0.2.3 Hello Everyone! We've just deployed a hotfix addressing several stability issues and making some weapon balance adjustments. Here are the full patch notes: Stability Fixes · Fixed 4 high-frequency crashes. · Resolved a crash related to certain Intel graphics drivers. Weapon Balance We've reduced bullet spread to improve weapon consistency and accuracy: · SMGs (non-Heavy): Bullet spread reduced… | — | |
| Community | Conductor's Log Day 5: Expedition Hello Everyone! Welcome to the fifth of our Conductor logs, where the passengers raid a facility, trying to find supplies: Day 5: Expedition Much to my surprise both Driver and Pilot had decided to join Gunner and me on this expedition. With curious eyes I watched as they suited up themselves, my eyes drawn to the red timer on my HUD indicating how much battery we had left and which was racing… | — | |
| Community | Conductor's Log Day 4: Scouting Hello Everyone! Welcome to the fourth of our Conductor logs, where the passengers build a glider and search for a facility to raid: Day 4: Scouting I woke to the sounds of Gunner and Pilot hard at work, tinkering with the final touches of this massive workstation I could barely wrap my head around. It was meant to build us a glider, though I wasn't sure how. Pilot just told me to get the materi… | — | |
| In-game event | Engine Room Dev Update 0.2.2 Hello Everyone! Welcome to the first Engine Room Dev Update, where we’ll be taking you over the changes in the 0.2.2 Patch for EverRail! Since launching into Early Access, we've been hard at work tackling your most reported issues while making improvements based on your feedback . This update brings better multiplayer reliability, improved stability, gameplay balancing, quality-of-life improvem… | — | |
| Community | Conductor's Log Day 3: Departure Hello Everyone! Welcome to the third of our Conductor logs, wherein our hero meets the other passengers and the train pulls away: Day 3: Departure With a loud swoosh the heavy train doors closed behind me. I let out a shaky breath, my eyes scanning the room. No sooner had I found myself situated, did the train start pulling away. The hum of the battery charging filled the air, a sound I now bar… | — | |
| Community | Conductor's Log Day 2: Escape Hello Everyone! Welcome to the second of our Conductor logs, wherein our hero manages to escape the facility: Day 2: Escape I must have sat there for minutes (minutes I now know are precious, but I was in an enviable state of ignorance at this point) before I calmed myself down. Once my heart stopped trying to escape my chest, I took in the surrounding. A hacking kit rested near a control panel… | — | |
| Community | Trainfest & Conductor's Log Day 1: Emergence Hello Everyone! To celebrate the start of Trainfest, we've decided to launch a series of conductors logs, telling the tale of a survivor who wakes up in familiar circumstances. Conductors Log 1: Emergence It wasn't meant to be like this. When we left Earth, we were promised that by the time we arrived on Inara, the world would have been terraformed into a paradise, a place where we could not ju… | — | |
| Game update | We've Released A Hotfix For EverRail Hello Everyone! In the follow up to the Early Access release of EverRail, we've seen a few issues some of you are having, and we've released a small hotfix to deal with some of the most common issues. You can read the full patch notes below: · Fixed the UI overlap that made it impossible to launch the glider · Hid the Voxel Size setting from the UI to fix a runtime issue that takes longer to ad… | — | |
| Steam news | EverRail is Available Now in Early Access! Hello Everyone! The train has finally left the station. EverRail has entered Early Access, and to celebrate, you can pick up the Base Game with a 10% launch discount for the first two weeks. In the near future, for those of you looking to support the future of EverRail, we'll be releasing The Supporter Edition which will include the base game, the Bullet Train , an alternate Glider , and an exc… | — | |
| Community | Launch Stream & Train Fest Participation! Hello Everyone! To celebrate the Early Access launch of EverRail on Monday, we're going to be hosting a live stream for you all to come and enjoy, where we'll be showing off the Early Access version of the game, as well as answering your questions to the developers! We'll also be giving away 5 Supporters Editions of the game during the stream! We're also super happy to announce that as part of… | — | |
| Community | Demo Hotfix Out Now! Hello Everyone! We've just released a hotfix to the demo which fixes a couple of issues we've seen reported - one where death on board the train would lead to you losing the corpse, and therefore any loot you were carrying, an issue with the glider showing as "in use" after a glider death, and one where swapping weapons would mean your gun would stop working. Patch Notes: · If you die on the tr… | — | |
| Announcement | EverRail Is Releasing On July 20th! Hello Everyone! We're beyond excited to let you all know that EverRail will be entering Early Access on July 20th , and you'll be able to explore the Tracklands to your hearts content! It's important to note that EverRail is an Early Access title, and as such you can expect major changes to this initial game as we move through EA. You're input, as part of our community, will be invaluable in sh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.