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EverRailNewsEngine Room Dev Update 0.2.6
In-game event

Engine Room Dev Update 0.2.6

EverRail · published 11 Aug 2026, 12:03 UTC

All newsPlayers around this dateRead on Steam

Hello Everyone!

Welcome to this week’s Engine Room Dev Update, where we’ll be taking you through our 0.2.6 Patch, which introduces the train’s horn to the game, both as something the driver can use, but also as an automatic warning when the train’s battery starts to get too low! Alongside that, we’ve rebalanced our storage once more, ensuring that larger storage solutions are at least as efficient as building the smaller ones.

We’d also like to talk a little about our plans for the near future - there’s more detail on everything we’re about to cover on our Trello, which you can find here: https://trello.com/b/0MIQ3LJ6/everrail-development-roadmap

Alongside the weekly bug fixes, in the coming patches we plan on introducing an FOV slider, items which will automatically feed your character when using the glider and driving the train, introducing proper ADS iron sight aiming, the ability to rename wagons and a rework of both the Conductor and Exosuit toolbelts, to name just a few of the upcoming improvements. We’re also hard at work on our first major content update, which will introduce a proper endgame to EverRail, something we’ll be telling you more about as we get closer to the release.

Now, without any further ado, here’s this weeks Patch Notes:

✨ Highlights

🚆 Train Horns

Added the Train Horn!

  • You can now Toot when inside the cockpit!

    • Added automatic Horn for battery warnings when energy is running low while the train is standing still: Your train will warn you!

Passengers

  • Fixed passengers consuming rations too often

🛠️ Crafting Overview Overhaul

  • Added new interactions inside the Crafting Overview Screen.

    • Added improved navigation for crafting tooltips.

  • Added additional customization options for the crafting experience.

📦 Storage Adjustments

  • Fixed a visual scaling issue with large inventories, at a certain size, you can now scroll horizontally

  • In general: Larger Storage Buildings are now at least as efficient or more, than filling the same space with smaller Storage buildings

⚙️ Gameplay & Balance

🍖 Hunger & Rations

  • Added new settings for customizing hunger and ration consumption.

  • Easy difficulty

    • 1 ration distribution per day.

    • 100% slower hunger build-up.

    • Increased ration pickup rate from 5 → 10 per pickup.

    • Cold build-up slowed by 25%.

  • Medium difficulty

    • 2 ration distributions per day.

    • 50% slower hunger build-up.

    • Increased ration pickup rate to 7 per pickup.

  • Adjusted food distribution, hunger build-up, and cold build-up values on Easy and Normal.

  • Fixed an issue where ration consumption could stop entirely after a settings change.

  • Ration lockers now use smart-add behaviour when looted.

  • Salvager

    • Fixed an Exploit where Gliders gave Biopolymer instead of Scrap

    • Fixed an Exploit, where the pre-installed Iso collector could be salvaged into too much scrap

    • The pre-placed Scanner Pad can now be salvaged

    • Yes we saw that, Durandian….

🎒 Inventory

  • Large inventories no longer shrink to fit inside inventory screens, they are horizontally scrollable instead

  • Only valid train-related items can now be placed inside the Conductor Toolbelt.

  • Fixed glider toolbelt slots displaying incorrectly after items were removed.

🏗️ Buildings

  • Improved building placement and collision behaviour.

  • Fixed several LOD issues affecting storage buildings.

  • Fixed placement issues with Small General Storage.

  • Fixed an Energy Storage tutorial error.

🐛 Bug Fixes

🌐 Multiplayer

  • Fixed jittery client-side jumping caused by gravity not being synchronized correctly.

  • Fixed sounds that could incorrectly be heard by every player from the server.

  • Fixed glider loadout and toolbelt items not updating correctly for clients.

  • Fixed dead enemies sometimes appearing alive for clients.

  • Fixed train track switches desynchronizing between server and client.

  • Fixed multiplayer re-joining issues requiring a full application restart.

🚂 Train & World

  • Fixed players occasionally falling through the ground when exiting the train.

  • Added improved directional guidance inside train interiors (more coming soon)

  • Fixed dungeon loading causing the demo end-game sequence to trigger during loading, resulting in an infinite loading screen.

🔧 Equipment

  • Fixed durability inconsistencies for hacking kits, repair kits, and scrappers.

  • Fixed equipped weapons accumulating over time and severely impacting client performance when players repeatedly switched weapons.

🖥️ Stability

  • Fixed a start-up crash

🎮 Settings & Options

  • Added DLSS to Video Settings.

  • Added difficulty sliders for food distribution, hunger and cold build-up, Adjusted the default values for Easy and Normal Difficulties

  • Added improved scrolling for the New Game gameplay settings menu.

  • Added setting FPS limit when VSync is off

  • Added mouse sensitivity settings

🔊 Audio

  • Added the complete Train Horn sound system.

  • Added battery warning voice-line improvements.

And that’s everything for this week’s Engine Room update! Thanks for joining us, and thank you to everyone who’s been sending us feedback and bug reports, we really appreciate it, and you’re all helping to shape the game EverRail is becoming! Please keep reporting, either on Steam in our Discussion threads, in the dedicated channel on Discord or using the F2 bug reporter in game!

Be Amazing Everyone!

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