Welcome to this week’s Engine Room Dev Update, where we’ll be going through our 0.2.8 patch, which brings a new Supervisor’s Desk which gives you access to a free-cam, a rework of the fast travel system inside the train, including the ability to name and favourite wagons, and a new Field Of View (FOV) slider so you can change the setting to your preference.
As always, these weekly patches are only possible because of all of the reports and feedback you all send us, and we really can’t stress enough how much we appreciate all of the things you send us, as it really does let us quickly identify the cause of issues and fix them for you all!
We’d also like to take this opportunity to plug our Discord, where you can chat with other EverRail players, take advantage of our LFG (Looking For Group) channel, share ideas, thoughts and generally be a part of our friendly community. You can join here: http://discord.gg/AesirInteractive
Lightweight GPU crash diagnostics are now enabled by default while we track down GPU crashes. This costs roughly 3% GPU performance; add -lightdred=0 to the game's launch options in Steam to turn it off.
Now, without further ado, here are the full Patch Notes for this week’s 0.2.8 Patch:
New buildable Supervisor Desk, placed in the building menu right after Stairs
Sitting down at the desk activates a free camera to look around your train
Includes its own building icon and a sit-down animation
Field of view can now be adjusted in the settings menu
Restyled fast travel screen
Wagons can now be marked as favourites
Wagons can now be renamed
Wagon descriptions are shown in the fast travel UI (English for now, other languages to follow)
Level-placed buildings can now appear as fast travel destinations in the hatch teleport UI
Wall-snapping buildings can now be rotated
Stairs now rotate in 180° steps, so floor plates properly support horizontally placed stairs
Any food item can now be consumed by the train, not just rations
Train toolbelt is now the single source of truth for train upgrades, so train durability upgrade items apply correctly
New snow displacement sounds
Added sound feedback for the countdown before game over, escalating at 120, 40 and 16 seconds remaining
Hunger sound feedback is now quieter
Larger player health and stamina bars, player frame aligned to the bottom left
Crafting recipe craft buttons now use the full width
Coloured icons for train, glider and expedition in multiplayer
Auto Feeder icon recoloured to blue to match the other tools
Scanner range is now always shown
Large instancing pass on prebuilt dungeon rooms and the tutorial level, cutting the tutorial from 5600+ meshes to under 900
Higher-resolution bridge mesh distribution
High DPI awareness enabled — better visuals for players running a non-native DPI scale
Removed the forced benchmark run in the start menu
Fixed the "In use" state getting stuck on the Glider Loadout Station
Fixed item duplication when assigning gliders or tools to a glider
Fixed map info cards not showing the resources actually contained in a facility, including Tech
Fixed rifle and shotgun sounds being audible to other players in multiplayer
Fixed driving backwards not scanning in time and switching to the wrong tracks
Fixed missing collision on the large platform in the Tracklands encounter
Fixed the third person camera setting not being applied outside the train
Fixed the "apply settings" prompt appearing when leaving the settings menu after confirming a video mode
The sentinel challenge now completes when the auto shield is placed in the cockpit toolbelt
Added the missing supervisor descriptions and train wagon names in all supported languages
That’s all from the Engine Room this week, we’ll be back as normal next week with another update, and we’ll be continuing our Conductors Log this Thursday! As always, keep sending us bug reports and feedback, either here on Steam on our Discussion threads, on Discord in our dedicated channels, or in game using the F2 Bug Report tool!