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EverRailNewsEngine Room Dev Update 0.2.8
In-game event

Engine Room Dev Update 0.2.8

EverRail · published 25 Aug 2026, 12:26 UTC

All newsPlayers around this dateRead on Steam

Hello Everyone!

Welcome to this week’s Engine Room Dev Update, where we’ll be going through our 0.2.8 patch, which brings a new Supervisor’s Desk which gives you access to a free-cam, a rework of the fast travel system inside the train, including the ability to name and favourite wagons, and a new Field Of View (FOV) slider so you can change the setting to your preference.

As always, these weekly patches are only possible because of all of the reports and feedback you all send us, and we really can’t stress enough how much we appreciate all of the things you send us, as it really does let us quickly identify the cause of issues and fix them for you all!

We’d also like to take this opportunity to plug our Discord, where you can chat with other EverRail players, take advantage of our LFG (Looking For Group) channel, share ideas, thoughts and generally be a part of our friendly community. You can join here: http://discord.gg/AesirInteractive

Before we go into the full patch notes, we want to share one bit of important information:

Lightweight GPU crash diagnostics are now enabled by default while we track down GPU crashes. This costs roughly 3% GPU performance; add -lightdred=0 to the game's launch options in Steam to turn it off.

Now, without further ado, here are the full Patch Notes for this week’s 0.2.8 Patch:

✨New: Supervisor Desk & Train Free Camera

  • New buildable Supervisor Desk, placed in the building menu right after Stairs

  • Sitting down at the desk activates a free camera to look around your train

  • Includes its own building icon and a sit-down animation

✨New: Field of View Settings

  • Field of view can now be adjusted in the settings menu

✨New: Reworked Fast Travel Screen

  • Restyled fast travel screen

  • Wagons can now be marked as favourites

  • Wagons can now be renamed

  • Wagon descriptions are shown in the fast travel UI (English for now, other languages to follow)

  • Level-placed buildings can now appear as fast travel destinations in the hatch teleport UI

✨Improved: Building

  • Wall-snapping buildings can now be rotated

  • Stairs now rotate in 180° steps, so floor plates properly support horizontally placed stairs

✨Improved: Train & Rations

  • Any food item can now be consumed by the train, not just rations

  • Train toolbelt is now the single source of truth for train upgrades, so train durability upgrade items apply correctly

✨Improved: Audio

  • New snow displacement sounds

  • Added sound feedback for the countdown before game over, escalating at 120, 40 and 16 seconds remaining

  • Hunger sound feedback is now quieter

✨Improved: UI & HUD

  • Larger player health and stamina bars, player frame aligned to the bottom left

  • Crafting recipe craft buttons now use the full width

  • Coloured icons for train, glider and expedition in multiplayer

  • Auto Feeder icon recoloured to blue to match the other tools

  • Scanner range is now always shown

✨Improved: Performance & Display

  • Large instancing pass on prebuilt dungeon rooms and the tutorial level, cutting the tutorial from 5600+ meshes to under 900

  • Higher-resolution bridge mesh distribution

  • High DPI awareness enabled — better visuals for players running a non-native DPI scale

  • Removed the forced benchmark run in the start menu

🛠️Bugfixes & Other improvements

  • Fixed the "In use" state getting stuck on the Glider Loadout Station

  • Fixed item duplication when assigning gliders or tools to a glider

  • Fixed map info cards not showing the resources actually contained in a facility, including Tech

  • Fixed rifle and shotgun sounds being audible to other players in multiplayer

  • Fixed driving backwards not scanning in time and switching to the wrong tracks

  • Fixed missing collision on the large platform in the Tracklands encounter

  • Fixed the third person camera setting not being applied outside the train

  • Fixed the "apply settings" prompt appearing when leaving the settings menu after confirming a video mode

  • The sentinel challenge now completes when the auto shield is placed in the cockpit toolbelt

  • Added the missing supervisor descriptions and train wagon names in all supported languages

That’s all from the Engine Room this week, we’ll be back as normal next week with another update, and we’ll be continuing our Conductors Log this Thursday! As always, keep sending us bug reports and feedback, either here on Steam on our Discussion threads, on Discord in our dedicated channels, or in game using the F2 Bug Report tool!

Be Amazing Everyone!

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