Fearwoods Demo
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 🎥 Updated Trailer, New Screenshots & Development Roadmap ✨ What's new? · 🎥 A updated gameplay trailer. · 📸 Updated screenshots from both single-player and co-op gameplay. · 🗺️ A new roadmap infographic showing the planned progression from the current Demo to Early Access and finally the Full Game . The Demo is already available on Steam and will continue to receive updates and improvements over time. It currently features a partial map, basic Avel… | — | |
| Major update | 🌲 Something Is Changing In The Forest... Fearwoods Update Hey everyone, First of all, I want to apologize for the lack of communication recently. The last update was on May 11, and I know there has been a longer silence than usual. I want to reassure you that development of Fearwoods has not stopped. I’ve still been working on the game, but during the last weeks I had some health issues and complications related to a bacterial infection. I had to go t… | — | |
| Community | 📢 Development Update – Multiplayer Fixes, Compass Rework & Upcoming Patch Hey everyone, quick follow-up regarding the last update. All the features listed under In Progress / Planned from the last patch notes are actively being worked on. Development hasn’t slowed down. I’ve been pushing forward on these systems continuously. There has been a bit less communication recently, mainly due to some personal/family matters on my side. Everything is under control now and I’… | — | |
| Major update | 📢 Patch Notes - Latest Update - 02.04.2026 📢 Patch Notes - Latest Update - 02.04.2026 This update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback. Thanks for sticking with me while I worked through these 🙏 ✅ Fixed / Improved in this patch: · Compass: Fixed issue where compass kept pulsing after collecting all GPS fragments (it now stays fully active as intended) · Co-op: Fixed issue… | — | |
| Major update | 📢 Patch Live - Navigation Updates, Co-op Fixes & Visual Improvements 📢 Patch Notes - Latest Update Hey everyone, this patch went live last Friday (March 20, 2026). Here’s what’s included in the latest update: ✅ Fixed / Added in this patch: · Added spawn class system for GPS fragments · New flashlight texture for improved atmosphere · Increased sharpness on environment assets · Fixed incorrectly placed collisions on multiple objects · Improved navmesh in undergr… | — | |
| Community | 🌍 Fearwoods Arabic Localization Partnership Announced 📢 I'm happy to announce that Fearwoods has started a localization partnership with Play In Arabic. Play In Arabic is a well-known initiative focused on bringing high-quality Arabic localizations to games and helping more players enjoy titles in their native language. You can learn more about their work here: Thanks to this collaboration, Fearwoods will receive Arabic language support, allowing… | — | |
| Community | 🧭 Incoming Navigation Rework, Compass Improvements & Visuals 📢 Update Announcement - Navigation Improvements & Visual Upgrades (In Progress) It’s been a little quiet since March 2nd - during that time, work has been fully focused on implementing major improvements and polishing core gameplay systems. Many of the changes currently in development are a direct result of the valuable feedback gathered during the demo period at the recent Steam festival. Pla… | — | |
| Community | 🧭 Compass Rework & Navigation Improvements (In Progress) 📢 Compass & Navigation Improvements – In Progress Over the past few days, I’ve carefully gone through your feedback - especially the comments about the compass system and GPS navigation. This kind of feedback is extremely valuable. It clearly showed me where improvements were needed, and I’m now actively reworking those systems. Here’s what’s currently being improved: 🧭 Compass Responsiveness… | — | |
| Game update | 🔊 Footstep Audio Improvements & Attenuation Fix 🔊 Small Audio Update – Footstep Improvements A small audio-focused update has been implemented: ✅ Footstep Attenuation Improved · Player footsteps are now audible at more appropriate distances. · Reduced overlap between players in co-op. · Cleaner spatial audio behavior in both multiplayer and single-player. have been refined for better clarity, balance, and spatial consistency. ✅ Leafy Ground… | — | |
| Community | Demo Update, Compass Improvements & What's Next 📢 About the Demo Page & Reviews As a solo developer, I truly value every piece of feedback the community has shared. The demo played an important role in identifying areas that required improvement - especially regarding navigation clarity and the compass system. To avoid fragmentation and confusion, I have temporarily disabled the separate demo store page, including its dedicated review secti… | — | |
| Community | 🔧 Footstep Audio Bug Fix In Progress 👣 Hi everyone 👋 I am currently working on fixing a bug that causes duplicated footstep sounds between players. This issue makes footsteps overlap, so you can sometimes hear another player’s movement as if it were your own. This was not intended behavior and it can definitely affect immersion and gameplay clarity. The fix is planned to be implemented this weekend 🚧 I am carefully reviewing the a… | — | |
| Major update | 📢 Patch Notes 26/02/2026 – Runes, AI & Atmosphere Update 📢 Patch Notes – 26/02/2026 – Latest Update Hey everyone! Here’s what’s new in the latest Fearwoods demo update. Step by step, things are getting more polished - thank you for all the feedback. ❤️ ✅ Fixes & Improvements: · 🧭 Rune Compass Rework Standard direction letters have been replaced with rune symbols for a more immersive and unsettling atmosphere. · 🚁 Helicopter Audio Range Increased I… | — | |
| In-game event | 📢 Patch Notes 25/02/2026 – GPS Balance, Compass Rework & Fixes 📢 Patch Notes – 25/02/2026 – Latest Update Hey everyone! Here’s what’s new in the latest Fearwoods demo update: ✅ Fixes & Improvements: · 📍 Improved GPS Spawn Distribution Reduced the number of GPS fragment spawns inside the asylum and improved overall spawn balance so locations randomize more evenly across the map. · 🏚️ Trap Spawner Fixes (Part 1) Started fixing trap spawners inside buildin… | — | |
| Game update | 📢 Patch Notes – Latest Update 📢 Patch Notes – Latest Update Hey everyone! Here’s what’s new in the latest Fearwoods demo update: ✅ Fixes & Improvements: · 🗺️ Increased the size of GPS fragments placed on the map so they are easier to spot. · 🐞 Fixed an issue where the player UI would disappear after starting a new session. ---------------------------------------------------------------------------------------------------… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.